I've been messing around with a spellsword build and would like some feedback from the older players here.
The main things I'm happy with in this build are dev crit fairly early, 4 apr and auto still spell III.
I see this as mostly useful vs casters, going into counterspell mode and then killing them with dev crit,
but possible it might be possible to disable some non casters with spells and then blasting them ?
AB and AC are low though and disc could use a boost as well. Can anyone come up with improvements that
would make this more viable or is it just a lost cause ?
Human Paladin 10 / Sorc 20 / RDD 10
STR: 16 (30)
DEX: 8
CON: 8 (10)
WIS: 12
INT: 14 (16)
CHA: 16 (22)
Human: (Quick to Master)
01: Paladin(1): Power Attack, Cleave
02: Paladin(2): {Smite Evil}
03: Paladin(3): Divine Shield
04: Paladin(4): STR+1, (STR=17)
05: Sorcerer(1)
06: Red Dragon Disciple(1): Blind Fight
07: Red Dragon Disciple(2): (STR=19)
08: Red Dragon Disciple(3): STR+1, (STR=20)
09: Red Dragon Disciple(4): Great Cleave, (STR=22)
10: Sorcerer(2)
11: Sorcerer(3)
12: Paladin(5): STR+1, Improved Critical: Rapier, (STR=23)
13: Paladin(6)
14: Sorcerer(4)
15: Sorcerer(5): Weapon Focus: Rapier
16: Sorcerer(6): STR+1, (STR=24)
17: Paladin(7)
18: Paladin(
: Still Spell
19: Paladin(9)
20: Paladin(10): STR+1, (STR=25)
21: Sorcerer(7): Overwhelming Critical: Rapier
22: Sorcerer(
23: Sorcerer(9)
24: Sorcerer(10): CHA+1, Devastating Critical: Rapier, (CHA=17)
25: Sorcerer(11)
26: Sorcerer(12)
27: Sorcerer(13): Epic Weapon Focus: Rapier
28: Sorcerer(14): CHA+1, (CHA=18)
29: Sorcerer(15)
30: Sorcerer(16): Epic Prowess
31: Sorcerer(17)
32: Sorcerer(18): CHA+1, (CHA=19)
33: Red Dragon Disciple(5): Automatic Still Spell I
34: Red Dragon Disciple(6)
35: Red Dragon Disciple(7): (CON=10)
36: Red Dragon Disciple(
: CHA+1, Automatic Still Spell II, (CHA=20)
37: Red Dragon Disciple(9): (INT=16)
38: Red Dragon Disciple(10): {Darkvision}, (STR=29), (CHA=22)
39: Sorcerer(19): Automatic Still Spell III
40: Sorcerer(20): STR+1, (STR=30)
Hitpoints: 264
Skillpoints: 218
Saving Throws (Fortitude/Will/Reflex): 29/29/21
Saving Throw bonuses: Spells: +9
BAB: 26
AB (max, naked): 40 (melee), 26 (ranged)
AC (naked/mundane armor/shield only): 17/28
Spell Casting: Paladin(2),Sorcerer(9)
Alignment Changes: 0
Concentration 43(43), Discipline 41(51), Heal 42(43), Lore 8(11), Open Lock 1(0), Spellcraft 42(45), Tumble 20(19)