Cory|01
Posts : 44 Join date : 2013-05-06
| Subject: Comprehensive List of Server Changes Thu May 28, 2015 5:55 am | |
| [Work in Progress] Please post here if something is wrong or if something is missing from the documentation. Admins feel free to change/delete/move this post in any way. All players have access to the testing area. Add "<TEST>" in front of your character name during creation. ===================== Assassin- Spoiler:
Alignment set to evil at level 40.
Bonus to open lock skill: assassin level * 1.25 (requires special item)
Darkness has infinite uses (only one at a time)
Bonus Feats: level 14 assassin grants opportunist level 18 assassin grants crippling strike level 22 assassin grants epic dodge level 26 assassin grants HiPS level 30 assassin adds intelligence modifier to dodge AC
New Flanking Mechanics; When a flank attack is attempted, gain: -An attack bonus equal to their intelligence modifier - 5. This effect lasts for 3 seconds. -If more than 20 levels of assassin, the penalty (-5) is removed. -All damages rolls are maximized. This effect lasts for as long until someone targets the assassin.
===================== Bard- Spoiler:
Warcry: +1 ab every 7 bard levels
Song/Curse: Skill bonus and AC are halved (rounded up)
Song/Curse: New override mechanic. Weak songs will be replaced by more powerful songs when possible.
===================== Barbarian- Spoiler:
Barbarian Rage: barb < 15 duration: 7rounds + 1 round/con mod + 4 rounds -2 ac +2 will +4 Str/Con barb >= 15 duration: 7 rounds + 1 round/con mod + 6 rounds -2 ac +3 Will +2 ab +6 Str/Con
Thundering Rage
Does not effect mighty rageduration: 13 rounds + 1 round/con mod
+2d10 Sonic Damage Deafens the user (Barbarian cannot be effected by bardic songs) On Hit: Deafen, DC 20+Barb Level fortitude save vs sonic (Deafness removes bard song)
Terrifying Rage Duration set by thundering or greater rage, Bonuses stack with thundering rage and greater rage. +3 Disc +5 Listen +10 Taunt Effected enemies receive: Low level targets are paralyzed for 2-8 rounds Equal or greater level targets receive -2 Saves, -1 AB/5 barb lvls for 2-8 rounds
Mighty Rage Does not benefit from terrifying or thundering rage Duration: 1 round/Barb level (max 30) + 1 turn for every additional barbarian level after 30 +8 Str/Con +8 Fort/Will
Less than 30 Barbarian levels: Weapon enhancement increased by Str mod/3 Disc increased by str mod/2 Shield users get con mod/3 bonus shield ac Non-shield users get con mod/3 elemental damage resistance
Greater than or equal to 30 Barb levels Weapon enhancement increased by Str mod/2 (weapon max is +20) Discipline increased by str mod Shield users get con mod/2 bonus shield ac non-shield users get con mod/2 elemental damage resistance
===================== Blackguard- Spoiler:
Does not require cleave
BG bull str gives: 2-5 Strength bonus +1 AB/5 BG lvls (permanent) +1 Negative damage/3 BG lvls (duration is 9 seconds per BG lvl and cha mod, x2 with epic fiend feat) On hit Greater Dispell (caster level = BG/2, permanent duration)
Epic Fiendish Servant: Adds an additional +2 AB
===================== Champion of Torm- Spoiler:
Divine Wrath: -1 use per 3 Charisma mod. -Regenerates uses every 60 rounds minus 1 round per CoT level. -If the wrath ab bonus is +7, it is reduced by 1 -If the wrath ab bonus is +9, it is reduced by 2 -If the wrath ab bonus is +11, it is reduced by 2
===================== Cleric- Spoiler:
Divine power adds +1 attack per round if casters base attack bonus is less than 25, and duration is now in turns.
=====================
Domains add additional bonuses...
Death Domain: Summons a shade with 100% concealment and an aura that kills enemies with less than 100 health.
Earth Domain: Physical Damage Reduction of 200/+4
Evil Domain: The caster gains +2 DC to non-evasion spells.
Fire Domain: Firestorm is automatically empowered.
Knowledge Domain: Adds an additional multiplier to spell regeneration time. (From x3 to x4 regeneration time if used with quicken spells)
Plant Domain: Barkskin gives +6 natural ac (non-stacking) and is non-dispellable.
Protection Domain: This domain ability can regenerate uses. Regenerates every 90 rounds, minus the total of cleric levels plus the casters charisma modifier. (100-[10+Cha mod+Cleric Levels]).
Strength Domain: Strength gain is permanent and the caster always succeeds strength checks (Not to be confused with discipline checks)
Sun Domain: Turn undead uses will now regenerate. Regenerates every 100 rounds, reduced by three times the casters charisma modifier. (100-[Cha mod*3]). Caster also receives a notification when divine might/shield are about to expire.
War Domain: This domain ability can regenerate uses. Regenerates every 60 rounds, minus the total of cleric levels plus the casters charisma modifier. (60-[Cha mod+Cleric Levels]).
Water Domain: Cold Damage immunity and 20/+1 physical damage reduction.
===================== Druid- Spoiler:
Blood Frenzy: +2 ab
One with the Land: +4 discipline
Owl's Insight: Adds wisdom mod to AC (dodge ac type)
Elemental shapes altered ...
=====================
With 12 or more Druid, wildshapes now grant the caster bonuses related to the animal type, instead of shape changing.
-Badger: 45% concealment, +10 hide/ms, -3 AC
-Bear: +3 disc, +2 saves, +12 regeneration, 10% speed reduction
-Boar: +2 AB, +2d6 physical damage, -1 AC, -1 Saves
-Panther: +8 natural ac, 10% increased speed, -3 disc
-Wolf: +1 AC, +1 Saves, +1 Disc
===================== Dwarven Defender- Spoiler:
Discipline Bonus: +1 Disc per level of DD Concentration Bonus: +1 Conc per level of DD Fortitude Bonus: +1 Fort for every 3 levels of DD
Energy Resistance: Requires token items May Choose two primary elemental resistance types with 2 or more levels of DD Primary Resist: 4% Immunity for every DD lvl
May Choose two secondary elemental resistance types with 15 or more levels of DD Secondary Resist: 15% resistance bonus for every 4 DD levels
Defensive Stance: +1 AB per 6 DD levels upon activation For 1 second per DD level, plus an additional 10 seconds.
===================== Fighter- Spoiler:
Weapon Specialization: +1 Ab, +2 dmg Epic Weapon Specialization +1 Ab, +4 dmg and an additional +1 ab for every 10 fighter levels(rounds up from 5)
===================== Harper Scout- Spoiler:
Gains Use magic device as a class skill Tymora's Smile: +1 universal saves per HS level, until rest
Sleep: Recharges every 30 seconds (or every 2 seconds if the target wasn't valid) DC: Dex mod + Cha mod + (HS lvl * 6). A lvl 5 harper scout would get bonus of +30 to his DC. Harper Scouts sleep will effect targets of any level
Craft Potion:
Creates 5 potions (6 if attempting cats grace). Cost is 60 gold and 5 xp.
Strength Potion adds +1 disc per HS level and +3-9 strength. Dexterity Potion adds +2 to hide, move silently, open lock, parry, pick pocket, ride, set trap, tumble skills per HS level and +3-9 dexterity. Wisdom Potion adds +2 to spot/listen skills per HS level and +3-9 Wisdom. Charisma Potion adds +2 to taunt, perform, persuade, umd, intimidate, bluff, animal empathy skills per HS level and +3-9 charisma. ?wis potions?: currently unable to create them, possibly
===================== Monk- Spoiler:
Wisdom AC Scaling: Monks gain +1% bonus wisdom ac per monk level (20 monk gives +20% wisdom ac, so a wisdom mod of 10 would give a bonus of +2 ac for a total of +12 wisdom ac).
Improved Ki Strike 4: Grants +1 ab, +1d10 bludgeoning damage
Improved Ki Strike 5: Grants an additional +1d10 bludgeoning dmg, and an ab bonus of 1 + scaling wisdom ac bonus (20 monk with 30 wisdom would give +3 ab)
Monk Speed: Reduced by 30% if 21 or more levels of monk are taken
Spell Resistance: Every two EPIC levels of monk grant an additional +1 SR.
Wholeness of Body: Heals for an amount equal to double the monk level multiplied by the wisdom mod (2x[monk x wis]).
===================== Paladin- Spoiler:
Holysword: 50% chance to cast dispel with DC equal to paladin levels. Only removes spells that can be considered arcane.
Divine Favor: Paladin's divine Favor cannot be dispelled.
===================== Palemaster- Spoiler:
Tough as Bone: feat removed if more than 9 but less than 21 PM levels are taken (Feat is re-added at PM level 21 and above) Epic Warding: Set to +20 if 20 or more PM taken [May not be correct]
Gains +8 Natural AC if the PC has 10 or more RDD and 10 or more PM levels.
===================== Purple Dragon Knight- Spoiler:
Final Stand: Duration is 1 turn. Gives +5 discipline, +100 temperary hp, +10 regen per second, and targets with half health or less gain +2 ab. Recharges every 5 minutes.
Oath of Wrath: Now lasts until rest
Heroic Shield: Grants 5/- mag/pos/div/neg DR to target. Re-applies to target every 2 rounds. Caster/Target must have less than 10 palemaster levels and cannot be undead.
Inspire Courage: Removes all fear effects from allies and grants immunity to fear effects for 1 round per PDK level. Does not work on silenced allies.
Rallying Cry: Duration is 1 minute. +1 ab, +10% movespeed (allies only receive movespeed bonus, speed bonus will stack). Uses recharge every 5-10 rounds (recharge rate = 10-PDK level).
===================== Ranger- Spoiler:
See: One With the Land (spell)
Bane of Enemies: Bane of Enemies: Addtional ac (ac vs racial type) equal to wisdom mod/2 to certain favored enemies (constructs, dragons, dwarves, elementals, elves, giants, half-elves, half-orcs, humans, reptilians)
Favored enemies can be swapped at the doctor npc in the Dozo resort.
Blade Thirst: -Undispellable -Heal for half of total ranger levels each hit. -Grants +1 ab per 6 ranger in mainhand, +4 ab per 4 ranger in off-hand (all ranged and melee weapons except unarmed attacks).
===================== Red Dragon Disciple- Spoiler:
Gains additional bonuses based on total RDD levels.
15 RDD: Sneak attack immunity 20 RDD: Character size set to large (-1 ab/ac, wields large weapons in one hand) 25 RDD: Permanent true seeing, +2 Strength 30 RDD: Character size set to huge (-2 ab/ac), +6 Strength
Gains +8 Natural AC if the PC has 10 or more RDD and 10 or more PM levels.
===================== Rogue- Spoiler:
Open lock bonus: +1 to open lock checks per rogue level (requires special item)
Detection Radius: Every level past 10 rogue, gain +1 detection radius.
Detection Bonus: +1.25 Spot/Listen/Search per rogue level.
Deadly Traps: Convert 10 epic traps into a powerful trap using crafting menu.
===================== Shadowdancer- Spoiler:
Shadow Evade: In addition to the vanilla AC and DR, now adds concelament bonus equal to twice the SD lvl. Duration is 1 round per SD lvl.
With the Epic Shadowlord feat: Additional +15% conceal Duration doubled Additional +2 dodge AC
===================== Shifter- Spoiler:
Does not require wildshape or spell casting ability to take shifter levels.
Unarmed shapes can use wisdom as their attack modifier.
Some Shapes altered ... Risen Lord: +5 Discipline, str is 22 Minotaur shape replaced with gelatinous cube Golem shapes altered (quick overview: iron golem uses a greatsword, stone golem has an AoE knockdown, flesh golem has on-hit effects)
===================== Weapon Master- Spoiler:
30 Levels of WM gains +14 Deflection AC and +4 discipline
20-29 Levels of WM gains +9 Deflection AC and +2 discipline
10-19 Levels of WM gains +7 Deflection AC and +1 discipline
*Note that deflection AC doesnt stack with itself
===================== ////////////////////////////////////////////////////// /////////////////// Feats and Skills ///////////////////////// ////////////////////////////////////////////////////// Blinding Speed: +20% movespeed, +1 attack per round for 1 turn (recharges 30 seconds after expiration). Characters with sneak attack receive +1% speed per sneak dice, +1 APR at 8d6 sneak dice, and +1 additional APR at 23d6 sneak dice. Dirty Fighting: Now grants an On: hit blindness for all attacks, DC = BAB. DC is double when dirty fighting is actually triggered (see feat description) Epic toughness: +20 HP and +1 dodge ac per rank Improved Power Attack: Also grants +50% physical damage Parry Mode: All parried attacks deal +200% damage. Self Conceal: Stacks with other forms of concealment at half efficiency (adds +25% concealment with 5 ranks) Whirlwind & Improved Whirlwind: +20 ab for 1.5 seconds on use Zen Archery: Now allows player to use wisdom mod for their roll vs iron horn. Requirements: ranged wep equipped, less than 10 PM, less than 4 monk, less than 16 druid, less than 16 cleric. ////////////////////////////////////////////////////// /////////////////// Races ///////////////////////// ////////////////////////////////////////////////////// All races receive keen senses Half-Elf: +2 wis, -2 dex (may require override file) Gnome & Halfling: Additional +1 ac per size category difference of attacking enemy (vs constructs, dragons, dwarves, elementals, elves, giants, half-elves, half-orcs, humans, reptialians) [?] ////////////////////////////////////////////////////// ////////////////// Spells ////////////////////////// ////////////////////////////////////////////////////// Bloodfrenzy: +2 ab Warcry: +1 ab every 7 bard levels Bladethirst: +1 ab every 5 caster levels in main hand, +1 ab every 4 caster levels in off hand. One handed weapons receive -2 ab penalty. Duration: 2 rounds per caster level Iron Horn: Uses either str or dex, whichever is higher. With 4+ monk or 10+ Palemaster levels you can only use strength for the roll. Owl's Insight: Adds wisdom mod to AC (dodge ac type) ////////////////////////////////////////////////////// /////////////////// Items ///////////////////////// ////////////////////////////////////////////////////// Heal kits: ranged attacks stop heal kit use Ranged Weaponry: +1 AC for every 10 dexterity (shield AC type) (with shortbow, longbow, light crossbow, heavy crossbow) Dusty Ioun Stone: Adds +2 dodge AC if no tumble classes are taken (these stones are now undispellable)
Last edited by Cory|01 on Thu Dec 07, 2017 12:18 am; edited 27 times in total | |
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skullchild
Posts : 137 Join date : 2015-04-05
| Subject: Re: Comprehensive List of Server Changes Fri May 29, 2015 7:14 am | |
| Nice job | |
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lolthatguy
Posts : 293 Join date : 2013-05-05 Age : 29 Location : larry town
| Subject: Re: Comprehensive List of Server Changes Fri May 29, 2015 12:55 pm | |
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Cory|01
Posts : 44 Join date : 2013-05-06
| Subject: Re: Comprehensive List of Server Changes Sat Jun 13, 2015 1:51 am | |
| New patch from tonight, updated main post
========================
Epic Weapon specialization: unarmed - Fixed a bug that gave incorrect AB values
Bard songs/curse will now override using the most recent perform value.
DD stance bonus now lasts an additional 10 seconds and has a sanctuary-like visual effect while in effect.
Ioun Stones no longer dispellable. Could allow for useful buffs in the future. -Dusty Rose stone adds +2 Dodge AC if no tumble class is taken.
Zen Archery allows player to use wisdom mod for roll vs horn. Requirements: ranged wep equipped, less than 10 PM, less than 4 monk, less than 16 druid, less than 16 cleric.
Killing locations added to player death shouts.
HiPS *should* be added to assassin lvl 26 now | |
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skullchild
Posts : 137 Join date : 2015-04-05
| Subject: Re: Comprehensive List of Server Changes Sun Jun 14, 2015 12:10 am | |
| Can you please add shadow dancer changes to the list? Thanks | |
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Cory|01
Posts : 44 Join date : 2013-05-06
| Subject: Re: Comprehensive List of Server Changes Sun Jun 14, 2015 12:33 am | |
| Yes.
Edit: blinding Speed was also added. | |
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Max_Damage
Posts : 45 Join date : 2014-09-04
| Subject: Re: Comprehensive List of Server Changes Sun Aug 30, 2015 7:22 am | |
| add umd changes pls. Keep forgetting the scroll requirements. | |
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Cory|01
Posts : 44 Join date : 2013-05-06
| Subject: Re: Comprehensive List of Server Changes Thu May 19, 2016 9:02 pm | |
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strakej02
Posts : 27 Join date : 2015-10-12
| Subject: Re: Comprehensive List of Server Changes Sun Jun 12, 2016 7:21 pm | |
| In addition to the listed Blackguard bonuses, they also receive an extra 2 ab if they possess the Epic Fiendish Servant feat. - The extra ab is added to the preexisting bull str bonus ab | |
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Cory|01
Posts : 44 Join date : 2013-05-06
| Subject: Re: Comprehensive List of Server Changes Tue Dec 13, 2016 7:23 pm | |
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Cory|01
Posts : 44 Join date : 2013-05-06
| Subject: Re: Comprehensive List of Server Changes Wed Dec 21, 2016 3:10 am | |
| Updated some old info, added some missing classes/feats | |
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Cory|01
Posts : 44 Join date : 2013-05-06
| Subject: Re: Comprehensive List of Server Changes Fri Dec 01, 2017 7:35 pm | |
| Updated a few of the classes, and spoiler tags | |
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| Subject: Re: Comprehensive List of Server Changes | |
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