lolthatguy
Posts : 293 Join date : 2013-05-05 Age : 29 Location : larry town
| Subject: Large Weapon/ Dual weild AC Thu Aug 14, 2014 2:40 am | |
| People who aren't monks can get +6 deflection ac for using a large two handed weapon---
People who aren't monks can get +3 deflection ac for dual wielding two weapons---
+2 ac to each of these bonuses if you are a ranger? | |
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Matz
Posts : 72 Join date : 2013-06-03
| Subject: Re: Large Weapon/ Dual weild AC Thu Aug 14, 2014 9:42 am | |
| Buffing ranger even harder is just a bad idea. Giving ac is a problem right now because of Tourney B-sword. This change won't change anyway that much to two-handed no monks, so for now it won't get in. Sorry. | |
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lolthatguy
Posts : 293 Join date : 2013-05-05 Age : 29 Location : larry town
| Subject: Re: Large Weapon/ Dual weild AC Mon Aug 18, 2014 12:22 am | |
| I don't play a ranger, why is it a bad idea? if I said give wm who use two handed weapons +6 deflection ac, then yeah that'd be a bad idea, or any other buff to wm. | |
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Max_Damage
Posts : 45 Join date : 2014-09-04
| Subject: Re: Large Weapon/ Dual weild AC Thu Sep 04, 2014 7:15 pm | |
| Two hander builds or dexterity dual wielders could use a +5/+6 ac buff maybe. builds like paladin rdd or bg rdd 2 handed will become possible somewhat as a low ac damage dealer. On the previously active and fun pvp servers this was a given. Shield gave +8ac and if 2handers/2wielders get +5 or +6 ac the damaging builds will have -2 AC. i think its fair and sound! Without AC bonuses to 2handed / 2wielder builds they are just not possible to pull out you know -8AC is so so bad. This is just killing half of the weapon choices.
DDs and BARBs to a lesser extent could be getting some significant % and -/ damage reductions with them. they re dev fodder anyway. | |
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Highv Priest Admin
Posts : 642 Join date : 2012-09-13
| Subject: Re: Large Weapon/ Dual weild AC Thu Sep 04, 2014 10:58 pm | |
| I honestly have no problem playing 2 handers on this server, while the idea of giving AC for 2 handing is interesting, it's just... Making them like everything else. I like the idea of giving them a 1.5 bonus on all forms of permanent DR, saves, and skills instead. As it makes them reliable to fight casters, absorb damage(to take hits), and easy to stay on their feet instead of on the floor. | |
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Max_Damage
Posts : 45 Join date : 2014-09-04
| Subject: Re: Large Weapon/ Dual weild AC Fri Sep 05, 2014 2:06 pm | |
| Here s the tried and tested idea.
2 handed builds go into 2 categories: AC-based and non ac-based.
1)AC based are good old ftr bg rogue/ pal rdd/ bg rdd etc. These just have 2-3 less ac then their sword and shield alternatives(2 hander non monks receive + 5-6 shield ac)
2)Non ac-based builds are stuff like ftr wm dd, barb 40, ftr wm pdk. with lots of DD levels. Big DD levels that leave no room for ac in a build should give LARGE damage reductions and resistances. something like 35% resistance to physical and maybe 25- reduction. high Barb levels and pure barb should also be getting pretty big advantages.
Barb 40 should have ~68-70 ab no ac ofc but big big damage perhaps. MAybe a special weapon for barbs.
ftr wm dd should have less maybe ~62-64 but be rly tough. very good with bard vs dex builds but dev kills it.
both barb and dd should be also going with ele resistances as free feats imo. Dex builds wont be able to hurt high level DDs more then ~15 dmg a hit.
All 2hander non ac builds are dev fodder in any case. AC based are your good old tried pal/bg but with another weapon. | |
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Highv Priest Admin
Posts : 642 Join date : 2012-09-13
| Subject: Re: Large Weapon/ Dual weild AC Fri Sep 05, 2014 2:50 pm | |
| This idea works on other servers because of the low difference between a longsword compared to a greatsword(about 10-20 average damage), but on this server large weapons are simply devastatingly powerful(20-40 average damage difference, some have on hits, some have powers, damage might be mostly unresistable). Any character using a large weapon has undeniable offense and they automatically become a threat if they have any sense of good ab. Devastating critical and weapon masters can block them off pretty hard, as can effective use of IE, but outside of those circumstances a 2 hander will outright kill any standard character in seconds(though so do normal WMs, dem crazy WMs, a LARGE part of the reason people keep telling me to nerf WM is BECAUSE it has AC WITH 2 hander damage). To give them AC means to nerf down virtually all of their weapons, which is -not- gonna go well with the established community. For instance, what you could do for those decent-ish AC 2 handers is use a faust, it gives +9 deflection AC(to total +4), but then you're not the amazing damage you'd have using the other large weapons and ultimately you WANT to be devastatingly powerful WITH AC, so you can be like the present WM now. Just tear up all other melees. Contrary to the belief of many foolish people, I've witnessed on DM, once a build becomes 70/70 stats and NOT dex based, they've just become broken powerful. For some unknown reason about 72-73 AC is all you need to dodge a lot of attacks(maybe because a bard is making it 75-76), and because you have 70+ ab, they're dodging NONE of your attacks, not a -fucking- one. It's broken on str based because they have damage to back it up, and even further amplified if that damage is greater then a normal str based(WM critical hits, 2 handers high base damage). It's not a place that -anything- should ever be. The one saving grace for WMs is they have completely horrid saves in just about everything.. A 2 hander isn't necessarily in the same boat. | |
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