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 Possible Changes

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Snorky




Posts : 20
Join date : 2013-01-30

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PostSubject: Possible Changes   Possible Changes EmptyThu Mar 14, 2013 6:41 pm

Okay, so me and Gein talked a bit about possible changes to Ranger, PDK, assassin, BG and wielding 2H weaps. So let's break it down bitches

+4 Dodge AC with 2 H weap (Does not work for monks)

Ranger: +2 dodge AC every 6th level when dual wielding (also does not work for monks) - Note, double bladed axe/sword would then get this And the +4 dodge ac from 2H weap. - as a side note Konan suggested this with +2 every 5 ranger levels.

Rallying Cry + 1-2 AB self and allies
Inspire Courage +2 Uni saves to self and allies
Oath +2 AB to target Race
Final Stand 3d10 + highest mod HP


Duration:
Rallying Cry - 2 turns + highest mod rounds
Inspire courage - 3 turns highest mod rounds
Oath - 5 turns + highest mod rounds
Final stand - 10+ turns


Okay, that brings us to BG/assa.. It'd make use of the Use Poison feat by receiving available poisons.

They'd be able to use 1 poison till 10.. +1 poison every 5 epic lvls

List of possibilities for poison

Stat decreases to all (Should be the only one available at 1-4)
Blindness
Acid Dmg
Slow
... Yeah low on ideas on What poisons

Vorpal (Needs 30 Assa or BG to use.. So pure assa/bg)

They'd be able to use 1 poison at a time from 1-10 then every 5 lvls in epic they'd be able to use 1 more.

So able to use 2 poisons at a time at 15, 3 at 20, 4 at 25, 5 at 30.

DC on poisons could be - 10 + assa + bg lvls + ½ highest stat modifier

The stat decreases however should be different - 10 + assa + bg + highest modifier since it can be negated with a scroll/pot

And vorpal should be 10 + assa + bg .
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Snorky




Posts : 20
Join date : 2013-01-30

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PostSubject: Re: Possible Changes   Possible Changes EmptyThu Mar 14, 2013 7:00 pm

More poisons:

-2 AB
-2 AC
-2 Saves
-5 skills
-10 listen/spot

as for the duration of the poison which i forgot to say, I'd say a long lasting on the buff itself, and on the target maybe 1-2 turns
(though stat decreases are till you bother drinking a pot)
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Konan




Posts : 5
Join date : 2013-03-15

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PostSubject: Re: Possible Changes   Possible Changes EmptyFri Mar 15, 2013 5:35 pm

About the Ranger:
The difference between my idea (+2 dodge ac every 5 lvls and +5 shield ac from 2 handed weapon if his 2-Handed feats apply) and your idea (+2 ac every 6 lvls and + 4 2 handed ac) would make a total difference of max 3 ac in the end... so im good with that Razz

About the PDK:
yes, its AB buffs should be increased, 5 undispellable for a nice duration in total would be a fair amount.
Note: a 7 cler can get up to 5 ab at least counting: div favour, bless, aid prayer
Id increase the heal to a 20* lvl pdk to all allies near though, yours was a bit low i think, since its a one time usage.

the BG and Assa you want is brutally OP in my eyes:
with a high assa bg youd get 5 poisons with around 55 dc. If you reduce the dc and halven the poisons or just upgrade the dc and only let 1 apply id think that would be ok, but to give it all a dc around 55 and 5 of them is a bit ridiculous


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Snorky




Posts : 20
Join date : 2013-01-30

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PostSubject: Re: Possible Changes   Possible Changes EmptyFri Mar 15, 2013 5:39 pm

The DC's can be reworked..

However to get max dc you'd also have to sacrifice disc completly, meaning one hit you're pretty much dead. Could be reworked to only being able to get 1 poison .. But .. well, what'd be the point of going much more than 1 assa?
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Konan




Posts : 5
Join date : 2013-03-15

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PostSubject: Re: Possible Changes   Possible Changes EmptyFri Mar 15, 2013 5:48 pm

you dont have to sacrifice on the disc there... if you go str based bg assasin with some other class, though you do sacrifice on ab buffs or on the dc (last one not all to much 15 cler has 15 ab if domain war is in
still... it is a tad to high aye, either dc should be under 20 with that much on hits ( you got a 25% chance of poison getting through the hit a round)
instead though i rlly think higher dc longer duration but only 1 poison at a time would be a better option since you can even choose between the poissons depending on the enemy your fighting.
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Highv Priest
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Highv Priest


Posts : 642
Join date : 2012-09-13

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PostSubject: Re: Possible Changes   Possible Changes EmptyFri Mar 15, 2013 5:49 pm

You should see also Konan he said dodge AC as a 2 handed weapon bonus, but you wanted shield AC. If dodge AC were used it would immensely reduce the actual AC gained from taking ranger levels and render more then 15 ranger almost null and void.
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Snorky




Posts : 20
Join date : 2013-01-30

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PostSubject: Re: Possible Changes   Possible Changes EmptyFri Mar 15, 2013 5:54 pm

Yes... You can, but you were referring to the max DC, that'd have to suffer as a STR char, also as someone with less assasin lvls.

Maybe make the poisons +1 poison per 10 epic levels then. Making it max 3 poisons. Because I atleast like the idea of actually being capable of getting a decent DC on it if you toss pretty much everything into it.


Could modify the AC to be something different highv - Was kinda drunk when we worked on this, and when i wrote it so yeah.
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ArchMage

ArchMage


Posts : 31
Join date : 2013-02-11
Location : The Matrix

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PostSubject: Re: Possible Changes   Possible Changes EmptySun Mar 17, 2013 4:17 pm

lol that's all most too meany ideas in one post Shocked

My feeling on the topic, Harper scout needs help as douse purple dragon knight, for the most part ill leave that up to highv and ill pass on my vote on this topic.

As for the ranger ac topic im hostile to that, imho their made to be stealth builds, not high ac "pm levels of ac" class with ac 90 on a dex based and the reason their not all that useful on bads is because of the fact that the place is infested with true seeing, half the servers hosted out their changed how true seeing works for that reason. Wink

Then theirs the ac for two handed weapons, that doesn't seem to do much for me, by going their you weaken all low ab build stiles that are setup to take on two handed build stiles "think ab 50" and more often then not if you can't get the ac then go for the damage reduction and hp. Evil or Very Mad

do we really need to give a 28 level weapon master more ac ? they crit for like all most 400 dmg, that can take down meny build stiles in just one round, sadly their offense is their defense and they can be taken out just as fast if ganked with no team healer to help out and maybe that's how it should be.
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