| Weapon Master | |
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Highv Priest Admin
Posts : 642 Join date : 2012-09-13
| Subject: Weapon Master Sun Feb 19, 2017 7:39 pm | |
| I'm thinking for WM that I'll make it spread out the requirements of the class and for level 20-30 add survivability and at level 30 some awesome bonus.
Required feats to level in weapon master: 1-5: dodge, expertise. 6-30: mobility, spring attack, whirlwind attack
Weapon Master leveled past level 20 gains +1 discipline per level, cannot be disarmed, and gains +12 deflection AC at 30 WM(a total bonus of +7, which equals out the loss of tumble and +3 more on top).
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lolthatguy
Posts : 293 Join date : 2013-05-05 Age : 29 Location : larry town
| Subject: Re: Weapon Master Sun Feb 19, 2017 8:55 pm | |
| can they still be disarmable, or perhaps have them get that bonus at level 30 wm? | |
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skullchild
Posts : 137 Join date : 2015-04-05
| Subject: Re: Weapon Master Mon Feb 20, 2017 3:08 am | |
| The +12 AC would really equate to just +3 as +5 can be added to gear and 4ac is lost from tumble.
I like the changes you're planning to make though | |
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Highv Priest Admin
Posts : 642 Join date : 2012-09-13
| Subject: Re: Weapon Master Mon Feb 20, 2017 10:42 am | |
| - skullchild wrote:
- The +12 AC would really equate to just +3 as +5 can be added to gear and 4ac is lost from tumble.
I like the changes you're planning to make though I did say this. 30 WM would be strong as is with it's ab bonus. The AC at 30 WM is just there so it isn't gimp ed. Additionally remember that the AC being deflection means that you don't need deflection on any gear which frees up for something else. | |
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skullchild
Posts : 137 Join date : 2015-04-05
| Subject: Re: Weapon Master Mon Feb 20, 2017 6:28 pm | |
| I had an idea for WM lvl 30: The ability to use a totem/item to either: 1. Summon an "Apprentice Weapon Master" basically a clone of the character but with some nerf i.e ? Half HP or 2. Summon the spirit of their weapon of choice to fight along side them similar to above but the character could be made to be invisible, so only their floating weapon/s is/are seen. The item could be brought somewhere in Vesevius or from one of the wep Smith's Only requirement to use is lvl 30 WM Also could it be 1-6 Dodge + Expertise ?? | |
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skullchild
Posts : 137 Join date : 2015-04-05
| Subject: Re: Weapon Master Fri Mar 17, 2017 5:51 pm | |
| Has this change been implemented?
Could a WM statue be added to Oasis Resort?
Also could the expertise + dodge apply for lvls 1-6 since it is only lvl 7 that an additional bonus is applied to WM? | |
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Highv Priest Admin
Posts : 642 Join date : 2012-09-13
| Subject: Re: Weapon Master Fri Mar 17, 2017 6:30 pm | |
| - skullchild wrote:
- I had an idea for WM lvl 30:
The ability to use a totem/item to either:
1. Summon an "Apprentice Weapon Master" basically a clone of the character but with some nerf i.e ? Half HP
or
2. Summon the spirit of their weapon of choice to fight along side them similar to above but the character could be made to be invisible, so only their floating weapon/s is/are seen.
The item could be brought somewhere in Vesevius or from one of the wep Smith's
Only requirement to use is lvl 30 WM
Also could it be 1-6 Dodge + Expertise ?? Too powerful. Even gimped such a thing would effectively mean a single kd/stun or low AC just means you will absolutely die regardless of circumstance(except maybe crit immune). The only way around that would be to make the summon very easy to get rid of and that ultimately defeats the point. 1-6 is what I was meaning, typo. | |
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Highv Priest Admin
Posts : 642 Join date : 2012-09-13
| Subject: Re: Weapon Master Fri Mar 17, 2017 6:34 pm | |
| - lolthatguy wrote:
- can they still be disarmable, or perhaps have them get that bonus at level 30 wm?
30 WM only is fine. | |
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skullchild
Posts : 137 Join date : 2015-04-05
| Subject: Re: Weapon Master Fri Mar 17, 2017 6:38 pm | |
| Fair enough | |
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skullchild
Posts : 137 Join date : 2015-04-05
| Subject: Re: Weapon Master Mon Sep 25, 2017 6:08 am | |
| Are we able to please get a weapon master statue detailing current mods? Not sure what changes were made for them at this point. | |
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Spaceman87
Posts : 195 Join date : 2014-05-31 Age : 36 Location : Ireland
| Subject: Re: Weapon Master Mon Sep 25, 2017 6:54 am | |
| Didnt see this thread heh, I really like the idea of level 30 weapon master being immune to disarm | |
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skullchild
Posts : 137 Join date : 2015-04-05
| Subject: Re: Weapon Master Thu Sep 28, 2017 2:55 am | |
| OK so this is what the script says regarding WM currently (I have also added a statue that reflects these changes):
Weapon Masters gain increased AC + Discipline with higher levels.
Note: Ac bonus is Deflection Bonus and does not stack with other deflection modifier bonuses.
30 WM = +14 AC, +4 Disc
20 WM = +9 AC, +2 Disc
10 WM = +7 AC, +1 Disc
Note: Ac bonus is Deflection Bonus and does not stack with other deflection modifier bonuses.
Feat requirements:
Whirlwind attack is only needed to progress to level 7 WM | |
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Highv Priest Admin
Posts : 642 Join date : 2012-09-13
| Subject: Re: Weapon Master Thu Sep 28, 2017 10:28 am | |
| Lol you poor soul! You actually read that script file and translated it. | |
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skullchild
Posts : 137 Join date : 2015-04-05
| Subject: Re: Weapon Master Thu Sep 28, 2017 5:23 pm | |
| - Highv Priest wrote:
- Lol you poor soul! You actually read that script file and translated it.
Haha, yes, OCD was kicking in not having that last statue present | |
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Spaceman87
Posts : 195 Join date : 2014-05-31 Age : 36 Location : Ireland
| Subject: Re: Weapon Master Thu Sep 28, 2017 9:46 pm | |
| Wowo wiwa thank you hurray for the statue! | |
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