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 Weapon Master

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Highv Priest
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Highv Priest


Posts : 642
Join date : 2012-09-13

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PostSubject: Weapon Master   Weapon Master EmptySun Feb 19, 2017 7:39 pm

I'm thinking for WM that I'll make it spread out the requirements of the class and for level 20-30 add survivability and at level 30 some awesome bonus.

Required feats to level in weapon master:
1-5: dodge, expertise.
6-30: mobility, spring attack, whirlwind attack

Weapon Master leveled past level 20 gains +1 discipline per level, cannot be disarmed, and gains +12 deflection AC at 30 WM(a total bonus of +7, which equals out the loss of tumble and +3 more on top).
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lolthatguy

lolthatguy


Posts : 293
Join date : 2013-05-05
Age : 29
Location : larry town

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PostSubject: Re: Weapon Master   Weapon Master EmptySun Feb 19, 2017 8:55 pm

can they still be disarmable, or perhaps have them get that bonus at level 30 wm?
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skullchild




Posts : 137
Join date : 2015-04-05

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PostSubject: Re: Weapon Master   Weapon Master EmptyMon Feb 20, 2017 3:08 am

The +12 AC would really equate to just +3 as +5 can be added to gear and 4ac is lost from tumble.

I like the changes you're planning to make though
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Highv Priest
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Highv Priest


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PostSubject: Re: Weapon Master   Weapon Master EmptyMon Feb 20, 2017 10:42 am

skullchild wrote:
The +12 AC would really equate to just +3 as +5 can be added to gear and 4ac is lost from tumble.

I like the changes you're planning to make though

I did say this. 30 WM would be strong as is with it's ab bonus. The AC at 30 WM is just there so it isn't gimp ed.

Additionally remember that the AC being deflection means that you don't need deflection on any gear which frees up for something else.
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skullchild




Posts : 137
Join date : 2015-04-05

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PostSubject: Re: Weapon Master   Weapon Master EmptyMon Feb 20, 2017 6:28 pm

I had an idea for WM lvl 30:

The ability to use a totem/item to either:

1. Summon an "Apprentice Weapon Master" basically a clone of the character but with some nerf i.e ? Half HP

or

2. Summon the spirit of their weapon of choice to fight along side them similar to above but the character could be made to be invisible, so only their floating weapon/s is/are seen.

The item could be brought somewhere in Vesevius or from one of the wep Smith's

Only requirement to use is lvl 30 WM

Also could it be 1-6 Dodge + Expertise Smile ??
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skullchild




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Join date : 2015-04-05

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PostSubject: Re: Weapon Master   Weapon Master EmptyFri Mar 17, 2017 5:51 pm

Has this change been implemented?

Could a WM statue be added to Oasis Resort?

Also could the expertise + dodge apply for lvls 1-6 since it is only lvl 7 that an additional bonus is applied to WM?
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Highv Priest
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Highv Priest


Posts : 642
Join date : 2012-09-13

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PostSubject: Re: Weapon Master   Weapon Master EmptyFri Mar 17, 2017 6:30 pm

skullchild wrote:
I had an idea for WM lvl 30:

The ability to use a totem/item to either:

1. Summon an "Apprentice Weapon Master" basically a clone of the character but with some nerf i.e ? Half HP

or

2. Summon the spirit of their weapon of choice to fight along side them similar to above but the character could be made to be invisible, so only their floating weapon/s is/are seen.

The item could be brought somewhere in Vesevius or from one of the wep Smith's

Only requirement to use is lvl 30 WM

Also could it be 1-6 Dodge + Expertise Smile ??

Too powerful. Even gimped such a thing would effectively mean a single kd/stun or low AC just means you will absolutely die regardless of circumstance(except maybe crit immune).  The only way around that would be to make the summon very easy to get rid of and that ultimately defeats the point.

1-6 is what I was meaning, typo.
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Highv Priest
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Highv Priest


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PostSubject: Re: Weapon Master   Weapon Master EmptyFri Mar 17, 2017 6:34 pm

lolthatguy wrote:
can they still be disarmable, or perhaps have them get that bonus at level 30 wm?

30 WM only is fine.
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skullchild




Posts : 137
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PostSubject: Re: Weapon Master   Weapon Master EmptyFri Mar 17, 2017 6:38 pm

Fair enough Smile
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skullchild




Posts : 137
Join date : 2015-04-05

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PostSubject: Re: Weapon Master   Weapon Master EmptyMon Sep 25, 2017 6:08 am

Are we able to please get a weapon master statue detailing current mods? Not sure what changes were made for them at this point.
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Spaceman87

Spaceman87


Posts : 195
Join date : 2014-05-31
Age : 36
Location : Ireland

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PostSubject: Re: Weapon Master   Weapon Master EmptyMon Sep 25, 2017 6:54 am

Didnt see this thread heh,
I really like the idea of level 30 weapon master being immune to disarm
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skullchild




Posts : 137
Join date : 2015-04-05

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PostSubject: Re: Weapon Master   Weapon Master EmptyThu Sep 28, 2017 2:55 am

OK so this is what the script says regarding WM currently (I have also added a statue that reflects these changes):

Weapon Masters gain increased AC + Discipline with higher levels.

Note: Ac bonus is Deflection Bonus and does not stack with other deflection modifier bonuses.


30 WM = +14 AC, +4 Disc

20 WM = +9 AC, +2 Disc

10 WM = +7 AC, +1 Disc

Note: Ac bonus is Deflection Bonus and does not stack with other deflection modifier bonuses.


Feat requirements:

Whirlwind attack is only needed to progress to level 7 WM
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Highv Priest
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Highv Priest


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PostSubject: Re: Weapon Master   Weapon Master EmptyThu Sep 28, 2017 10:28 am

Lol you poor soul! You actually read that script file and translated it.
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skullchild




Posts : 137
Join date : 2015-04-05

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PostSubject: Re: Weapon Master   Weapon Master EmptyThu Sep 28, 2017 5:23 pm

Highv Priest wrote:
Lol you poor soul! You actually read that script file and translated it.

Haha, yes, OCD was kicking in not having that last statue present tongue
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Spaceman87

Spaceman87


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Age : 36
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PostSubject: Re: Weapon Master   Weapon Master EmptyThu Sep 28, 2017 9:46 pm

Wowo wiwa thank you Smile

hurray for the statue!
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