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 How to get a Balog build?

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Jaq



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Join date : 2015-10-25

PostSubject: How to get a Balog build?   Fri Aug 11, 2017 8:45 am

I'd like to make a pure cleric that has a little balog pet to his aid.
But I cannot seem to find a description as to which feat, min ability lvls, spell foci etc. I need. Can anyone shed some light to the requirements I need to fulfill to be able to cast a max buffed Balog?
Oh, and what are the buffs to a lvl 40 pure balog build?

Cheers,
Jaq
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Highv Priest
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PostSubject: Re: How to get a Balog build?   Fri Aug 11, 2017 5:37 pm

Epic Spell Focus and level 40 cleric is required for the powerful balor(being evil or evil domain is also required). Ultimately a level 40 cleric has multiple avenues of survival to utilize....

Perhaps the EASIEST route is to use protection domain as there is literally fuck all that most things can do to a maximum DC protection domain cleric. Allowing you to utilize your balor as your sole offense and use it quite well.

Outside of protection domain there is multiple avenues to use to generally make yourself a fucking pain and very lethal. Icestorm with water domain and good domain combined with Mask of The Void would make you literally able to control the battle to the extent not a lot can be done to you.

As a level 40 cleric you can also stack regenerations to be ultimately unkillable. Alternatively you can use epic toughness(and sun domain) to obtain huge AC(despite -4 from tumble loss) that is constant while maintaining a decent DC.

Quite a lot of options really.
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lolthatguy

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PostSubject: Re: How to get a Balog build?   Fri Aug 11, 2017 6:32 pm

The documentation for gate was removed by accident a while ago but basically what highv said, your balor becomes more powerful with higher levels of cleric, spell focuses in conjuration and believe being evil or having evil domain is what gives you the next echelon of power with respect to the balor. I know Cory made a really cheesy pure cleric with prot domain a while ago but since then the highest tier balor was nerfed. A 38 1 1 cleric with conj/evil alignment and evil domain can still pack a punch while having a really good summon.


This is the current code for balor, apparently you need to be level 40 to get the 7th level balor, but you can be level 35 with ESF conjuration + evil alignment OR evil domain and get the sixth level balor, which is still pretty good.



if(HasSFConj)
{
nDuration = nDuration *2;
}
if(HasGSFConj)
{
nDuration = nDuration *3;
}
if(HasESFConj)
{
nDuration = nDuration *4;
}
//Summon the Balor and apply the VFX impact
//ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetSpellTargetLocation());
location lSpellTargetLOC = GetSpellTargetLocation();

//BALOR VII
if(GetHasSpellEffect(SPELL_PROTECTION_FROM_EVIL) ||
GetHasSpellEffect(SPELL_MAGIC_CIRCLE_AGAINST_EVIL) ||
GetHasSpellEffect(SPELL_HOLY_AURA))
{
if((nCasterLevel >= 40 && HasSFConj && HasGSFConj && HasESFConj && (IsEvil || HasEvilDomain)))
{
eSummon = EffectSummonCreature("s_balor_cast_vii", VFX_FNF_SUMMON_GATE, 3.0);
float fSeconds = RoundsToSeconds(nDuration);
DelayCommand(3.0, ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, lSpellTargetLOC, fSeconds));

}

//BALOR VI

else if((nCasterLevel >= 40 && HasSFConj && HasGSFConj && HasESFConj) ||
(nCasterLevel >= 40 && HasSFConj && HasGSFConj && (IsEvil || HasEvilDomain)) ||
(nCasterLevel >= 35 && HasSFConj && HasGSFConj && HasESFConj && (IsEvil || HasEvilDomain)))
{
eSummon = EffectSummonCreature("s_balor_cast_6", VFX_FNF_SUMMON_GATE, 3.0);
float fSeconds = RoundsToSeconds(nDuration);
DelayCommand(3.0, ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, lSpellTargetLOC, fSeconds));

}

//BALOR V

else if((nCasterLevel >= 40) ||
(nCasterLevel >= 35 && HasSFConj) ||
(nCasterLevel >= 35 && (IsEvil || HasEvilDomain)) ||
(nCasterLevel >= 30 && HasSFConj && HasGSFConj) ||
(nCasterLevel >= 30 && HasSFConj && (IsEvil || HasEvilDomain)))
{
eSummon = EffectSummonCreature("s_balor_cast_v",VFX_FNF_SUMMON_GATE,3.0);
float fSeconds = RoundsToSeconds(nDuration);
DelayCommand(3.0, ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, lSpellTargetLOC, fSeconds));

}

// BALOR IV

else if((nCasterLevel >= 35) ||
(nCasterLevel >= 30 && HasSFConj) ||
(nCasterLevel >= 30 && (IsEvil || HasEvilDomain)) ||
(nCasterLevel >= 25 && HasSFConj && HasGSFConj) ||
(nCasterLevel >= 25 && HasSFConj && (IsEvil || HasEvilDomain)))
{
eSummon = EffectSummonCreature("s_balor_cast_iv",VFX_FNF_SUMMON_GATE,3.0);
float fSeconds = RoundsToSeconds(nDuration);
DelayCommand(3.0, ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, lSpellTargetLOC, fSeconds));

}

//BALOR III

else if((nCasterLevel >= 30) ||
(nCasterLevel >= 25 && HasSFConj) ||
(nCasterLevel >= 25 && (IsEvil || HasEvilDomain)))
{
eSummon = EffectSummonCreature("s_balor_cast_003",VFX_FNF_SUMMON_GATE,3.0);
float fSeconds = RoundsToSeconds(nDuration);
DelayCommand(3.0, ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, lSpellTargetLOC, fSeconds));

}

//BALOR II

else if((nCasterLevel >= 25) ||
(nCasterLevel >= 20 && HasSFConj) ||
(nCasterLevel >= 20 && (IsEvil || HasEvilDomain)))
{
eSummon = EffectSummonCreature("s_balor_cast2",VFX_FNF_SUMMON_GATE,3.0);
float fSeconds = RoundsToSeconds(nDuration);
DelayCommand(3.0, ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, lSpellTargetLOC, fSeconds));

}

//BALOR I

else if(nCasterLevel >= 17)
{
eSummon = EffectSummonCreature("summonedbalori",VFX_FNF_SUMMON_GATE,3.0);
float fSeconds = RoundsToSeconds(nDuration);
DelayCommand(3.0, ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, lSpellTargetLOC, fSeconds));

}
}
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