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 Original version of badlands is up and operational!

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_LoMy_

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PostSubject: Original version of badlands is up and operational!   Sat Jun 10, 2017 12:17 pm

log in and level some toons, 173.168.96.211:6500
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Xanos



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PostSubject: Re: Original version of badlands is up and operational!   Mon Jun 19, 2017 5:33 pm

Highv..... Should the .2da files in override folder be removed prior to playing on the original badlands server?  i am referring to 9 .2da that make changes to class/feats/race/sound.  i was unsure those changes were implemented on this version of badlands so i removed them before making a toon . Could you let me if they will function on the older version of the server .  Thanks!!


Last edited by Xanos on Mon Jun 19, 2017 5:40 pm; edited 1 time in total
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PostSubject: Re: Original version of badlands is up and operational!   Mon Jun 19, 2017 5:38 pm

If they dont you can also duplicate your nwn stuff so one has the overrides and the the other doesnt so you can play either server
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Xanos



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PostSubject: Re: Original version of badlands is up and operational!   Mon Jun 19, 2017 5:42 pm

i prefer the peace and quiet of the older version of bads . i was just trying to avoid crashing the server if those changes were not valid . i really just need to know if they will work on the older version ... that's all Thanks Smile
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PostSubject: Re: Original version of badlands is up and operational!   Tue Jun 20, 2017 3:46 am

Yes you can log in with them, the only thing ive noticed is with the overrides it wont let me make a gnome but thats all ive seen
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Xanos



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PostSubject: Re: Original version of badlands is up and operational!   Tue Jun 20, 2017 12:22 pm

is highv perm afk now? lol   i was hoping to get him to answer me. i would like a little more detailed answer as to which overrides function.  some of them override sounds  some feats/class   i was hoping someone could tell me which ones function and which do not   you said that you can't make a gnome so i assume that the "race_feat_gnome.2da" file doesn't function   Thank you for that information but i would like to know if the other .2da's will work(not just let u log in with them but actually function)    i don't want to crash the server  yano lol   right now I'm trying to build up some freaking gold so i can afford to wear some damn gears  ha ha   i have almost 1 billion gold on the other server and this one i can barely afford a few pieces of gear Sad    LOMY  ... if you want to help me out... why don't you log on dm and give me a little starting gold Smile    Thanks and take care all        ****** EDIT*******     i also just noticed the server doesn't seem to be resetting.  i just logged on and i appeared in newport where i was standing yesterday after i logged off   if the server doesn't reset then boss's(and other things) won't reappear after you kill them right?  is highv the one hosting this older version? i want the server to reset ..... plz lol Smile
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PostSubject: Re: Original version of badlands is up and operational!   Tue Jun 20, 2017 2:59 pm

If i recall correctly the original resets but it brings you back to where you were logged in last anyways. And there are no DM's for that version only highv. Sorry i couldnt help more we will see what highv has to say (im curious as well)
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PostSubject: Re: Original version of badlands is up and operational!   Tue Jun 20, 2017 2:59 pm

If i recall correctly the original resets but it brings you back to where you were logged in last anyways. And there are no DM's for that version only highv. Sorry i couldnt help more we will see what highv has to say (im curious as well)
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Xanos



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PostSubject: Re: Original version of badlands is up and operational!   Tue Jun 20, 2017 3:49 pm

i am testing my theory as far as reset goes ... i smashed some barrels in town and some coffins in the first leveling area to see if they respawn. also i have noticed that the outsiders i  killed when i first logged on with a toon have not yet reappeared .  i can't test by killing a boss as i am still trying to level a toon up lol . the $$ you get from leveling and the shit i pick up to sell (YES i'm looting everything i see haha)   only goes so far . its fun but tough to start new toons without any $$ . all i ask is the server resets once in a while so stuff respawns. Thanks for answering me LOMY . seems your the only one who checks these forums anymore lol. come join me sometime if you have the time Smile
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Highv Priest
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PostSubject: Re: Original version of badlands is up and operational!   Tue Jun 20, 2017 3:51 pm

No override functions on the old BadLands.
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Xanos



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PostSubject: Re: Original version of badlands is up and operational!   Tue Jun 20, 2017 3:52 pm

is the server resetting man ?  just don't seem like it is i am on the server now and the outsiders still have not respawned maybe a bug in thise version of bads? or are they a 1 time kill on this version lol damn i need more of those bullets to sell Sad
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PostSubject: Re: Original version of badlands is up and operational!   Tue Jun 20, 2017 5:39 pm

Xanos wrote:
is the server resetting man ?  just don't seem like it is    i am on the server now and the outsiders still have not respawned   maybe a bug in thise version of bads?  or are they a 1 time kill on this version lol  damn i need more of those bullets to sell Sad

It was not resetting, I fixed it now.
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Xanos



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PostSubject: Re: Original version of badlands is up and operational!   Tue Jun 20, 2017 9:17 pm

highv priest wrote:
It was not resetting, I fixed it now.
i was on the server when it said 1 min to reset. i logged off... waited a bit and rejoined i was still standing where i was previously ... in newport . shops I've been in had doors open ....outsiders where still gone..... server did not reset Sad
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PostSubject: Re: Original version of badlands is up and operational!   Tue Jun 20, 2017 11:04 pm

Right... I need to manually reset it one more time before the resets are fully functional.
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Xanos



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PostSubject: Re: Original version of badlands is up and operational!   Wed Jun 21, 2017 12:23 pm

seems the old trick "lay weapon on ground, buff with cleric, log off said cleric, join with pathetic lowbie that dies 10X a min, pick up said weapon, find enchantment is still on weapon , does little dance Smile"  does not work on this version of badlands Sad   i though that always worked ?  makes leveling a bit more challenging with no gear or buffs or $$   YEA !! good times the only thing that would make it more fun would be having lomy running around disarming and killing me lol
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PostSubject: Re: Original version of badlands is up and operational!   Fri Jun 23, 2017 9:59 am

Xanos wrote:
seems the old trick "lay weapon on ground, buff with cleric, log off said cleric, join with pathetic lowbie that dies 10X a min, pick up said weapon, find enchantment is still on weapon , does little dance Smile"  does not work on this version of badlands Sad   i though that always worked ?  makes leveling a bit more challenging with no gear or buffs or $$   YEA !! good times   the only thing that would make it more fun would be having lomy running around disarming and killing me lol

Don't do it in Oasis
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Xanos



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PostSubject: Re: Original version of badlands is up and operational!   Sat Jun 24, 2017 4:55 pm

I don't buff in the oasis ... i do it in dozo   what happens is the buffs show on the weapon if you look at it on the ground but as soon as you pick it up, POOF there gone
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PostSubject: Re: Original version of badlands is up and operational!   Tue Jun 27, 2017 12:45 pm

HIGHV !!! when u get a little time could you plz make the royal oyster vender sell stack's of 10 traps also make heal kits/pots/gems auto stack when u pick them up (yes i know u can buy stacks of 10 pots/kits) being able to buy stacks of 10 traps is the most important to me since i love my traps so if possible do that first Thank You very much Smile
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PostSubject: Re: Original version of badlands is up and operational!   Tue Jul 11, 2017 4:32 am

I dont unde rstand why there are multiple versions of badlands running, it cant be a people traffic issue?
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PostSubject: Re: Original version of badlands is up and operational!   Wed Jul 12, 2017 1:43 am

it was my bad idea... actually I think it was originally highvs and i encouraged him to do it cuz I wanted to see what would happen. i didn't remember how old the original badlands is tho, I feel like it's sorta unplayable at this stage of the game. the amount of content in the current badlands makes it a lot more fun/attractive to play.

also frollo you gotta come try out the new dungeon
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PostSubject: Re: Original version of badlands is up and operational!   Thu Jul 13, 2017 12:36 am

Don't you dare shut down original badlands !!   i love it !!  i would rather play there then the newer version.    I just wanted a few issues fixed but it seems highv doesn't have time to do it.   i still would rather play there then on the other server...... even with the trap issue and non stacking items (on buy).  call me nostalgic,but i hate all the changes to new server..... AND some of the players Razz
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PostSubject: Re: Original version of badlands is up and operational!   Thu Jul 13, 2017 5:43 pm

I've no intention of shutting it down. DeX I didn't even shutdown until it's forums died. As to answer the previous question... There is 2 versions because I had veterans of the original telling me they don't play -BECAUSE- they don't like the new one. So since I have the hardware and I didn't feel at all an issue with it... I loaded up the original.

The veterans however did not come to play it.
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Jaq



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PostSubject: Re: Original version of badlands is up and operational!   Fri Aug 11, 2017 8:36 am

What's the main differences between org. Badlands and new (HIGHV) Badlands?
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PostSubject: Re: Original version of badlands is up and operational!   Fri Aug 11, 2017 5:25 pm

The original is basic vanilla nwn with only some changes. It's nice if you just want to enjoy the old ways.
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