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 Human Paladin 10 / Sorc 20 / RDD 10

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TheSneakySneaker



Posts : 2
Join date : 2016-10-03

PostSubject: Human Paladin 10 / Sorc 20 / RDD 10   Mon Oct 03, 2016 6:05 am

I've been messing around with a spellsword build and would like some feedback from the older players here.

The main things I'm happy with in this build are dev crit fairly early, 4 apr and auto still spell III.
I see this as mostly useful vs casters, going into counterspell mode and then killing them with dev crit,
but possible it might be possible to disable some non casters with spells and then blasting them ?

AB and AC are low though and disc could use a boost as well. Can anyone come up with improvements that
would make this more viable or is it just a lost cause ?

Human Paladin 10 / Sorc 20 / RDD 10

STR: 16 (30)
DEX: 8
CON: 8 (10)
WIS: 12
INT: 14 (16)
CHA: 16 (22)

Human: (Quick to Master)
01: Paladin(1): Power Attack, Cleave
02: Paladin(2): {Smite Evil}
03: Paladin(3): Divine Shield
04: Paladin(4): STR+1, (STR=17)
05: Sorcerer(1)
06: Red Dragon Disciple(1): Blind Fight
07: Red Dragon Disciple(2): (STR=19)
08: Red Dragon Disciple(3): STR+1, (STR=20)
09: Red Dragon Disciple(4): Great Cleave, (STR=22)
10: Sorcerer(2)
11: Sorcerer(3)
12: Paladin(5): STR+1, Improved Critical: Rapier, (STR=23)
13: Paladin(6)
14: Sorcerer(4)
15: Sorcerer(5): Weapon Focus: Rapier
16: Sorcerer(6): STR+1, (STR=24)
17: Paladin(7)
18: Paladin(Cool: Still Spell
19: Paladin(9)
20: Paladin(10): STR+1, (STR=25)
21: Sorcerer(7): Overwhelming Critical: Rapier
22: Sorcerer(Cool
23: Sorcerer(9)
24: Sorcerer(10): CHA+1, Devastating Critical: Rapier, (CHA=17)
25: Sorcerer(11)
26: Sorcerer(12)
27: Sorcerer(13): Epic Weapon Focus: Rapier
28: Sorcerer(14): CHA+1, (CHA=18)
29: Sorcerer(15)
30: Sorcerer(16): Epic Prowess
31: Sorcerer(17)
32: Sorcerer(18): CHA+1, (CHA=19)
33: Red Dragon Disciple(5): Automatic Still Spell I
34: Red Dragon Disciple(6)
35: Red Dragon Disciple(7): (CON=10)
36: Red Dragon Disciple(Cool: CHA+1, Automatic Still Spell II, (CHA=20)
37: Red Dragon Disciple(9): (INT=16)
38: Red Dragon Disciple(10): {Darkvision}, (STR=29), (CHA=22)
39: Sorcerer(19): Automatic Still Spell III
40: Sorcerer(20): STR+1, (STR=30)

Hitpoints: 264
Skillpoints: 218
Saving Throws (Fortitude/Will/Reflex): 29/29/21
Saving Throw bonuses: Spells: +9
BAB: 26
AB (max, naked): 40 (melee), 26 (ranged)
AC (naked/mundane armor/shield only): 17/28
Spell Casting: Paladin(2),Sorcerer(9)
Alignment Changes: 0

Concentration 43(43), Discipline 41(51), Heal 42(43), Lore 8(11), Open Lock 1(0), Spellcraft 42(45), Tumble 20(19)
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InjecterX



Posts : 105
Join date : 2012-09-25

PostSubject: Re: Human Paladin 10 / Sorc 20 / RDD 10   Wed Oct 05, 2016 8:07 am

Hmm... It seems somewhat destined for failure no offense. Spell swords dont work often. I've actually never really seem one work....

End stats are something like
AB Buffed 57 with pali buffs (58 with a friendly prayer) and completely maxxed at 60 ab.... could use True strike to max that out temporarily...
AC... around 75-77? give or take. So not too bad.

Disc wise... terrible.
43 base, 10 str and some disc gear... like 60-65? You need to slip in ESF:DISC at a minimum. otherwise it will get KD'd, lose ALL AC and get critted and killed extremely fast.

On a side note I always enjoyed the idea of a spellsword, but they just aren't very viable.
With this you get all the weakness's and none of the strengths and I would suggest something like 12pali/23sorc/5RDD OR 9pali/21sorc/10rdd and attempt that so you can use the 21 sorc+spell craft to get the epic spell warding to block some of that damage. the 9/21/10 will get same ab/ac but with the damage reduct and throw ESF:DISC in there.
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Highv Priest
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Posts : 539
Join date : 2012-09-13

PostSubject: Re: Human Paladin 10 / Sorc 20 / RDD 10   Wed Oct 05, 2016 1:30 pm

The issue is we don't want spells being strong without investment or it breaks casters on a whole other level.

That being said as a time stopper this build is very strong, it was my old time stopper on badlands that won a 13v1 fight in Royal Oyster. Those were old times however.

The ab for this build is actually 26(base)+4(focuses, prowess)+16(42 strength mod)+26(weapon+magical about bonus) = 72 with true strike active. Without true strike your ability drops to about half the bonus to 59, but you can get a little more using tenders transformation.

I don't recall the exact math for tensers as Hexis created it, but he created it to be the spellsword spell.

Discipline wise I question where the issue arises. 43(base)+13 (focuses)+4 (royal thieves)+7 (+1 disc per item)+16(strength mod) =83.... 84 with prayer.
For this build I highly recommend 21 sorcerer as well as epic warding would immensely enhance your survivability.

For pre-epic just do 8 pally 2 sorcerer 10 rdd for the 16 base ab and end with 9 21 10
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TheSneakySneaker



Posts : 2
Join date : 2016-10-03

PostSubject: Re: Human Paladin 10 / Sorc 20 / RDD 10   Thu Oct 06, 2016 2:19 am

Thanks for the feedback. =)

I think I'll just give up with this idea and make something else instead then.
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Matz



Posts : 72
Join date : 2013-06-03

PostSubject: Re: Human Paladin 10 / Sorc 20 / RDD 10   Sat Oct 08, 2016 5:02 pm

i would probably go dex based 9 paladin 21 sorc and 10 rdd and that should just work fine imo.
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InjecterX



Posts : 105
Join date : 2012-09-25

PostSubject: Re: Human Paladin 10 / Sorc 20 / RDD 10   Tue Oct 11, 2016 1:35 am

MATS SHHH. Now wait for me to get back. Any other ADVOS around but you?
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Ronin5432



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Join date : 2014-06-27

PostSubject: Re: Human Paladin 10 / Sorc 20 / RDD 10   Sat Feb 18, 2017 1:56 am

One of my fave our pally14 sorc20monk 6 or something like that if u wanna just spam timestop n run around, use a faust for a+6 ac not peticularly good at anything but its alright decent disc so its weak to kd and can be mords n just die. loooooong buff time 2
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