I would like to write down a couple of suggestions just so that i dont forget them. Leave your opinions on them.
1)Breach list nerfs:
Remove death ward, neg protect, freedom, clarity, mind blanks(lesser and greater), mage armors from the breach list. These buffs are v useful at times and should require a proper dispel check. otherwise a socr monk spammer with breach and fod your cleric 38 etc.
In addition to this, nerf flame arrow so that it is counted as a single level 3 spell and doesnt take breach's role of mantle removal tool. Will make breach more adequate in its role.
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1a)
cap dispel chance at ~30% regardless of caster level. You will still need high caster level to properly dispel 38 casters (death ward and neg protect particularly now that the breach doesnt remove them) and a proper great dispel to handle scrolls. This fix goes very well with the breach nerf. Also, divine favor casters will say TNANK YOU!
Notice that this fix doesnt change the highest level dispelled. lvl 15 grt dispel will still dispel ~level 23-24 buffs like it does now. epic abjuration still gives it 27-28
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2)Now that we all know how disc works, nerf it for everyone. Dexers should only get ~75 disc TOPS. notice that i would always take both sf disc and esf disc on a dexer and use a disc helmet. This gives 43+8(str mod)+3(sf)+10(esf)+4(helpet)+7(other gear including shield)= 75 already. Wm/hs prolly need to give only +1 to their disc bonuses. Most dexers should be getting like 75-76 TOPS with this change. seems about right. Notice i didnt include the iron sights rings in the calculation. In the face of disc changes they are completely unacceptable IMO. Only the +4 helmet and +1 rest gear is IMO acceptable, otherwise we re getting ~79-80 disc on dex toons ie the same way it is now. the 75-76 disc cap for dex toons should not be overcome ever IMO.
check dd disc bonuses. Its fine for dexer dd to have 80+ disc, but otherwise the dd bonuses just seems very excessive giving players the amounts of disc they dont rly need.
2a)Also, nerf skill bonuses from bard song but leave the curse song intact. Will make IKD game even more real after the disc rebalances.
PS unmodifired(before kd) ab vs disc reference
[You must be registered and logged in to see this link.] (for IKD vs same sized character, in case of kd, it gets -4 nerf, also +-4 for size diffirences). This type of graph also applies to hide/ms vs spot listen and iron horn opposed checks as well as concentration vs taunt.
if you know C programming and interested in how i calculated this,
- prog:
#include <stdio.h>
#include <math.h>
int main()
{
double count=0;
int d;
int i;
int j;
FILE *file=fopen("graph.txt","w");
char buffer[50];
for(d=-20 ; d<=20 ; d++)
{
for(i=1 ; i<=20 ; i++)
{
for(j=1 ; j<=20 ; j++)
{
if(i<j+d)
{
count=count+1;
}
}
}
printf("%i %f\n", d, count/400);
sprintf(buffer, "%i %f\n", d, count/400);
fputs(buffer, file);
count=0;
}
fclose(file);
return 0;
}
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3)make owl's insight undispellable. it will serve as div shield for druids and shifters? Especially important for shifters because they cant cast spells in their forms.
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4)make shadow evade, owl's wisdom, ranger foe AC and divine shield unstackable?
Actually you should be able to do a paladin + sd + rogue/harper/bard without any trouble. And it will have both div shield and shadow evade stacking. Seems broke.
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5)epic toughness. maybe impose a 1-2 cap on ac received from these feats. I will yet need to make a proper test imba build but it seems to me that ftr cot sd with emphasis on ftr/cot epic levels should be getting like +6 ac (even +10 if you really wanted) from toughness feats and another +6 ac from shadow evade. Again, the overstackability of ac seems broke in this case.
epic toughness shouldnt be a div shield number 2. it should be a choice between +2ac/dev/+1ab you need to make.
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6)Increase div shield/might duration to x2, increase shadow evade duration to x3. Div shield is IMO pretty obvious, shadow evade could use a duration increase because it has only 3 uses and you can actually run out of uses pretty easily.
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7)Possibly, buff terrifying rage so that it gives like -2 or -3 skills as well. I ve tested Barb rdd and i ve been getting like 66 ab 50 dc dev(52 dc including terrifying rage debuff), 67 ac(72 including rage debuff). And he doesnt even get IKD or even a simple KD. Barb tanks seem a bit lackluster atm. If i didnt take dev, i could go IKD and then, rage skill debuff would help.
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8)bg dispel doesnt stack with flame weapon. This is an engine limitation? Otherwise, would be nice to have it stacking.
Also, paladin's holy sword is completely useless. it doesnt give damage or dispel. it should be giving dispels perhaps?
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9)Make spell focus abjuration and abjuration defence affect bg/pala dispel and scroll caster level?