The Motaur Quest:
My dev notes for those who care:
3 melee:
1 WM basher(Fallen Weapon Master):
will target pale master's last
targets summons first
if a black blade is present, simply targets last thing to cast a spell at or damage
if nothing caused damage, targets closest
1 rogue melee(Failed stealth expert):
will target pale master's last
targets summons first
if a black blade is present, simply targets whatever isn't targeting her
prefers targets not targeting her
will always attack flat footed non-pm
1 paladin melee(Once Pure Knight):
always protects mage/cleric
will taunt targets if not being targetted
targets pale master last
does not target summons
targets enemies targeting the mage/cleric
1 mage(Defiled Beauty):
focuses on debuffs
if enemy is within 25% life will utilize:
finger of death if allies are near, maximized ice storm.if allies are far away
if all are debuffed and no enemies within 25% will counterspell caster type characters
If no casters IGMs!
1 cleric(Broken Priestess):
has a 10 directional track she will run to escape players when focused/taunted
utilizes sanctuary for protection(DC 50)
uses heal when one ally needs a lot of HP
uses mass heal when 2 allies are close and only some HP is needed
uses Greater Restore when an ally has been debuffed
uses harm if no healing is needed and an enemy is flat footed without NEP or UEF.
if all don't apply counterspells clerics
if no clerics, spams destructions
1 archer(Ruined Elf):
targets pale master last
does not target summons
targets clerics first, if none targets mage
targets target furthest from it's group otherwise
1 crossbower(Tainted Marksman):
targets pale master last
does not target summons
targest flat footed first
targests lowest AC otherwise
AI will not follow out of the map
If AI goes through the transition it will
send them to their spawn point and full rest them.
Girls won't permanently die, if killed the healer can resurrect them.
After motaur's defeat each girl has a dialogue
if not killed. Allows players to save or kill them.