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 What Highv is updating

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Highv Priest
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PostSubject: What Highv is updating   Sat Jan 03, 2015 3:45 am

This section lists what is currently being worked on:
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PostSubject: Re: What Highv is updating   Sat Jan 03, 2015 3:49 am

Dropped current actively worked on .mod in exchange to take steps back and work slower. Working on changing Acid Fog spell to regenerate spell uses for sorcerers(no support for cleric and wizard yet) based on a time system which has already been created.
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PostSubject: Re: What Highv is updating   Tue Feb 24, 2015 3:17 pm

Ok since there is some issues with connectivity until I can get things rolling properly I'll be posting my present works up here screen shot wise with descriptions as I go.

The Event Scheduler is looking like a bit of a mess to deal with. The way computers handle time makes it where the DM scheduling it must be very specific. Thus instead of this:



I'm rewriting the fundamental code to work like this:



Essentially I dumbed it down, but DMs aren't programmers, they don't want to have to specify 5 different conditions when creating events and especially when deleting one.


Last edited by Highv Priest on Tue Feb 24, 2015 3:49 pm; edited 1 time in total
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PostSubject: Re: What Highv is updating   Tue Feb 24, 2015 3:48 pm

Next up on the agenda, Bosses now shout when they have been killed.
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PostSubject: Re: What Highv is updating   Sun Apr 26, 2015 11:53 am

The Motaur Quest:

My dev notes for those who care:

3 melee:
1 WM basher(Fallen Weapon Master):
will target pale master's last
targets summons first
if a black blade is present, simply targets last thing to cast a spell at or damage
if nothing caused damage, targets closest

1 rogue melee(Failed stealth expert):
will target pale master's last
targets summons first
if a black blade is present, simply targets whatever isn't targeting her
prefers targets not targeting her
will always attack flat footed non-pm

1 paladin melee(Once Pure Knight):
always protects mage/cleric
will taunt targets if not being targetted
targets pale master last
does not target summons
targets enemies targeting the mage/cleric

1 mage(Defiled Beauty):
focuses on debuffs
if enemy is within 25% life will utilize:
finger of death if allies are near, maximized ice storm.if allies are far away
if all are debuffed and no enemies within 25% will counterspell caster type characters
If no casters IGMs!

1 cleric(Broken Priestess):
has a 10 directional track she will run to escape players when focused/taunted
utilizes sanctuary for protection(DC 50)
uses heal when one ally needs a lot of HP
uses mass heal when 2 allies are close and only some HP is needed
uses Greater Restore when an ally has been debuffed
uses harm if no healing is needed and an enemy is flat footed without NEP or UEF.
if all don't apply counterspells clerics
if no clerics, spams destructions

1 archer(Ruined Elf):
targets pale master last
does not target summons
targets clerics first, if none targets mage
targets target furthest from it's group otherwise

1 crossbower(Tainted Marksman):
targets pale master last
does not target summons
targest flat footed first
targests lowest AC otherwise

AI will not follow out of the map
If AI goes through the transition it will
send them to their spawn point and full rest them.

Girls won't permanently die, if killed the healer can resurrect them.
After motaur's defeat each girl has a dialogue
if not killed. Allows players to save or kill them.
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PostSubject: Re: What Highv is updating   Sun Jun 07, 2015 8:18 pm

Guild raiding dev notes for those who care:
Each guild has 4 claimable areas, which can only be claimed when the 4 "guild cores" are destroyed in -each area-.

In addition there must be no living guild members(or allied guild members) or guild defender NPCs in an area.

Once an area has been claimed, the claiming guild can teleport there via territory controls under "guild halls".

Guild defenders are infinite spawning if there are no guild defenders on the map. If there is defenders the cap is 10+10 per difference of enemy to allies.

The spawn rate of the NPCs is 60-guild level to spawn a random cleric or basher defender.

Once all areas have been claimed, the main guild room can be accessed. From there the guild altar must be destroyed.

Once the altar is destroyed the attacking guild gets an xp bonus equal to the total pvp gained xp that reset of the defeated guild, and obtains all of that guilds territories.
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