Subject: nerf wms, buff div shield duration :D Tue Sep 23, 2014 6:53 am
hello.
Now with analysis. so i ve done tests and i want to share the results.
Lets compare alternative builds: both str tanks with shield and dicer scimitar
1)ftr bg
2)ftr wm
currently ftr ab is bugged so actually wm currently is -2 ab and bg is -1 ab for me. I will compare the results with full ab, unbugged.
1)Results of bg:
ikd iexp dev 67 ab self buff (bg str only), lasts ~50 rounds 72 ac with mage armor and div shield (lasts 8 rounds cough cough) damage/round vs ac 72: ~230 78 disc 48 fort 38 ref 39 will
2)Results of wm:
ikd iexp dev 67 ab constant no buffs 72 ac with mage armor and dodge feat(71 ac against flanker), no div shield needed at all damage/round vs ac 72: ~290 (20% more then the bg lalalalala) 77 disc 48 fort 37 ref 31 will
the second wm variant is changed compared to the above one: kd 74 disc 325 dpr(+40% damage compared to the wimpy bg LAL ) 68 ab
wm has less will but that is kinda useless in all situations but 2 very negligeble ones: -harper sleep -some uber gimped mage focused on ench with 41 dc hold monster lol )) We all know how far it is from the current meta. but constant same ac and 20-40% more dps?! plus more crits = more devs.
what i want to suggest is a cap to wm ac bonus to ~4 so that they only get ~3 less then currently or 69 ac(68 v flanker). 3 ac penalty translates into ~30% more damage taken per round from ~67-68 ab atacker. If -3 ac is too much, consider -2 option. -2 translates into ~20% more damage taken.
Result of this fix: wm will be much more damaging but much more vulnerable build then bg/paladin not just much more damaging and less vulnerable (no div shield needed to recast) like its now . wm op pls nerf xD i just noticed this in game with no analysis, but here is how it really calculates to prove it)
Damage per round calculated using this site: (you must consider 35 ac on graph to be 72 ac in game to have correct damages in game)
Posts : 293 Join date : 2013-05-05 Age : 29 Location : larry town
Subject: Re: nerf wms, buff div shield duration :D Fri Sep 26, 2014 1:54 am
the wm change to give them bonus ac as well as fort per 1 ab increase was ideally supposed to go in at the same time mages were supposed to get +4 to all their dcs. namely will abusing spells. bgs make a much better saves tank than a wm in that scenario. I do however think that divine shield duration should get a x2 duration, as I already mentioned that as a buff in a previous post.
there was also going to be a ride change going in to enable people to get +1 ride per 10 skill, and it wasn't going to count for wms. I believe that's basically what you're asking for but in a reverse. buff instead of nerf. which is something I'd really rather see happen.
Max_Damage
Posts : 45 Join date : 2014-09-04
Subject: Re: nerf wms, buff div shield duration :D Fri Sep 26, 2014 7:22 am
currently, wm are op compared to pally/bg. same ab, same ac and no buffs like div shield. also +20-40% damage on those. -2 ac(+20% damage taken) will make sure they are more vulnerable even more so if a couple of peeps focus one wm. also div shield duration its just too low. wm ac is fine, there s just too much of it right now, need -2 at least and a parallel div shield durationx2 buff. wm fort is also fine. Dex wms should be getting bonus disc as well but i think they do now.
ride wasnt a good idea. it was meant to help 2handers. but then, 1 hander builds also get +4ac put of nowhere and their ac was and is fine so there s not reason for it. best way to solve 2hander with no ac problem is to give enough deflection ac on ALL 2handed weapons, just make sure 1handed builds have ~+2-3 ac. which translates -20-30% less damage taken. and make something new out of faust.
actually before calculating it, i couldnt imagine +-1 or 2 ac/ab is such a big deal. that s the case for ab=ac-5 or so
rule of thumb: +-1ac/ab means +- around 10% damage taken/given, wm with the same ab means ~+20-25% damage
lolthatguy
Posts : 293 Join date : 2013-05-05 Age : 29 Location : larry town
Subject: Re: nerf wms, buff div shield duration :D Fri Sep 26, 2014 9:18 am
ride ac may or may not have been a good idea, however it was mostly intended for melees, not just two-handers. for low ac two-handers there was supposed to be some elemental buff. the fact still remains that wm is not a saves build. mage overhaul is still in waiting, and that's really important for the whole "dealing" with high ab wm dynamic.
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Subject: Re: nerf wms, buff div shield duration :D