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lolthatguy

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PostSubject: dispel system for badlands   Fri Mar 14, 2014 8:29 pm

Dispels:
Dispeller vs Defender: 1d20 + Dispel_level + Caster_level + Focuses in Abjuration vs 4+(2 for each 5 Caster_levels) + Caster_level + 2 of Arcane Defense in Abjuration
Quantity of checks: Lesser Dispel - 2, Dispel - 3, Greater Dispelling - 6, Mordenkainen's Disjunction - 9
Lesser Dispel:                       -3   Spell Resistance for 3 rounds
Dispel:                                    -5   Spell Resistance for 5 rounds
Greater Dispelling:                 -8   Spell Resistance for 8 rounds
Mordenkainen's Disjunction:  -10 Spell Resistance for 10 rounds

ps: I didn't make this dispel system, it's from cormyr. but it's very cool and balanced.
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PostSubject: Re: dispel system for badlands   Fri Mar 14, 2014 8:37 pm

think this would generally be better than using the silencer idea, by the way which I think is very cool, but perhaps a little bit unfair. everyone who casts spells should be effected by the same set of dispel rules. perhaps using the silencer could give a buff to your dispel dc by an additional 2-4 or something.
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PostSubject: Re: dispel system for badlands   Wed Aug 13, 2014 1:40 am

Dispels:
Dispeller vs Defender: 1d20 + Dispel_level + Caster_level + Focuses in Abjuration vs 4+(2 for each 5 Caster_levels) + Caster_level + 2 of Arcane Defense in Abjuration
so...
38 1 1 should be
greater dispel = 6
caster level = 38
esf abj = +6
so that's 50?
base
50 base + 1d20
VERSUS
defender bous = 4 + 14
caster level 38
+ abj defense = +2
= 58
so.....
that should be what it looks like, pretty sure.. from looking at the formula

G dispel, two 38 1 1's
50 + 1d20 vs 58..



that's what it should be for two 38 level casters dispelling one another at this rate??? check me if I'm wrong.

there should also be no caps on dispels unless you have abj focuses, that isn't right and it breaks the system/makes it useless
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Lisztomania



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PostSubject: Re: dispel system for badlands   Wed Aug 13, 2014 6:52 am

The current system as it is is completely wrong, abj focuses should not be necessary to make dispel possible, they should simply improve it.
This formula above however looks perfect for badlands, having esf abjuration improves your dispelling capability by ~30% in most cases which is a significant advantage, but you can still dispel some things from high level casters without it.

The limited number of checks will make it so that each scroll used isn't dispelled from the first dispel as it was before, which was a bit too much. And still if a cleric buffs a tank for example the enemy cleric will still have a hard time dispelling him, it just won't be impossible.

So as for "turning the fights anti magic" I can assure you that it won't be the case a lot more than now, and honestly in pvp no ac caster has the time to cast a couple of dispels on every single opponent before the fighting starts. He will probably need two dispels though to dispel every buff that his enemy has.

I'd really like to know what people don't like about this if they don't want it implemented ; and for things as they are now I can tell you that it will give much more ways to fight mages, support pms, WMs, etc. than we have now. So maybe people will stop having to complain about how a mage can usually only be beaten by another mage when it's played well, how a cleric pm or a bard pm is pretty much unkillable right now, how a str wm with support is overpowered even with 10 will... pvp will be made much more fun, and having more opportunities and more ways to fight them will probably disminish the ragequits as soon as someone logs a mage or a support pm for example.

I and others have already told you pretty much all of this highv in the past months, I'm just trying to convince you to give it a try. Honestly, if the current system is something that gives AD a +10 bonus and that removed the breach from mord, as well as leaving caps for those without esf abj, I see no harm in trying out this formula in the open, it can't be worse than it is now and at least we'll have an idea if something is seriously wrong with it, and we'll be able to work it out and improve it, rather than thinking about it for months without changing anything. Cool
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Highv Priest
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PostSubject: Re: dispel system for badlands   Wed Aug 13, 2014 1:20 pm

The lack of breach on mord isn't an intention, it's simply incomplete.
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Lisztomania



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PostSubject: Re: dispel system for badlands   Sat Aug 16, 2014 9:40 am

Dispel seems to be quite nice now, thanks! Very Happy however the breach part still seems to be missing from mord.
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PostSubject: Re: dispel system for badlands   Sat Aug 16, 2014 11:54 am

I'm pretty sure it's there, we can test later on.

The breach just isn't reported in the feedback(as is default).
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Max_Damage



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PostSubject: Re: dispel system for badlands   Thu Sep 04, 2014 7:20 pm

Can we get some info on the current dispelling in the fixes section?
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PostSubject: Re: dispel system for badlands   Thu Sep 04, 2014 10:55 pm

Documentation is being worked on, but dispel is still being switched around lol!
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PostSubject: Re: dispel system for badlands   Thu Sep 11, 2014 5:38 pm

Just to let this idea float a little.

The very same dispel system that is used now (and listed in the top post). Also, hopelessly weak dispels always remove min of 1 buff perhaps (excluding scroll-cast) however i ve heard it works like that now already. however thats debatable.

But also an important addition: regardless of class levels of caster/target cap dispel chance at ~25-30%.

-Means you need ~32 casterlevel to maxchance dispel 38 1 1.

-33+ casterlevels only benefit in the way of bonus feats and an increased Protection vs dispels of other 33+ casters.

-paladins will finally get to use their divine favor for more then a couple of seconds into a fight xD. 1 favor/blade thirst will need 3-4 dispels on average to remove it. Doable but not sure  shot. paladin/ranger with extend will have like 8-9 of those memo'd so you need lots of time and dispels to remove them all. Not only this system nerfs casters but also buffs those 2second-before-dispelled  ab buffs. Also, less 38 1 1 casters, more 32 whatever casters.


also, make breach a bit weaker perhaps? no fom/mind blank/death ward/clarity removal. you actually should need good casterlevel to have a chance vs those? only mantle/spell resistance etc.


crazy build idea: sorc/fighter/whatever ))) if you go only 32 sorc you have 8 levels to use more. you could settle for ~20% chance dispels vs 38 1 1 if you went 30 sorc 10 offclass. 10 offclass levels could be used for a fighter and something else with extra ac. ftr levels for +4 ab from spec, bonus BAB. then, you have sheild + EMA melee tank/caster. use tenser's if needed to set BAB to the maximum. Maybe blackstaff spell will find some use too Smile provided there would be any ac -enhancing staff weapon.

Also, should prolly make new, more visible dispel messages. you should have a chance to see what did you dispel with the lower % chance because its not 1 dispel strips all anymore.
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PostSubject: Re: dispel system for badlands   Sat Sep 20, 2014 10:43 pm

dispel system needs to be fixed, none of them work right now besides breach.
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