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 Weapon Master, A loose end

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Should those feats be removed?
Yes.
63%
 63% [ 5 ]
No.
37%
 37% [ 3 ]
Total Votes : 8
 

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Highv Priest
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PostSubject: Weapon Master, A loose end   Mon Feb 03, 2014 3:19 pm

I've been considering why it is that Weapon Master is a novelty at best... I took into consideration everything else there was an realized that it's crit bonus is just too gimmicky to really matter at the cost of so much.

Thus I wanted to ask whether a good idea for making Weapon Master useful is to simply remove the feat requirements for expertise and whirlwind attack.

Please let me know how you feel! Very Happy

~~~~Highv Priest
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Wakko

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PostSubject: Re: Weapon Master, A loose end   Sat Mar 08, 2014 12:53 am

Only thing they lack imo is fort, the no ac high level wm are playable if they can get 50 or so fort, below that with no ac just doesn't work.

Making it easier feat wise I wouldn't like to see, I mean do you really want pal WMs and the like to be super viable?
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