Dedication to Action and fun.
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 TRUE TOURNAMENT WEAPONS LIST

View previous topic View next topic Go down 
AuthorMessage
Matz



Posts : 72
Join date : 2013-06-03

PostSubject: TRUE TOURNAMENT WEAPONS LIST   Fri Jan 03, 2014 3:49 pm

Alternative-Greatsword

Damage Bonus: Bludgeoning 2d8 Damage
Damage Bonus: Cold 2d8 Damage
Damage Bonus: Electrical 2d8 Damage
Damage Bonus: Sonic 2d8 Damage
Enhancement Bonus +7
Keen


Blades of Blood-2 Bladed Sword

Bonus Feat: Ambidexterity
Damage Bonus: Acid 2d8 Damage
Damage Bonus: Cold 2d8 Damage
Damage Bonus: Piercing 1d10 Damage
Enhancement Bonus +7
Keen
On Hit: Wounding DC=14


Brain Instrument-Greataxe

Damage Bonus: Acid 2d6 Damage
Damage Bonus: Bludgeoning 2d6 Damage
Damage Bonus: Cold 1d10 Damage
Damage Bonus: Piercing 1d10 Damage
Enhancement Bonus +7
Keen
On Hit: Vorpal DC=14
Use Limitation: Alignment Group: Chaotic
Use Limitation: Specific Alignment: Neutral Evil
Use Limitation: Specific Alignment: Neutral Good
Use Limitation: Specific Alignment: True Neutral


Cranium Basher-Club

Bonus Feat: Extra Turning
Damage Bonus: Cold 2d6 Damage
Damage Bonus: Electrical 2d6 Damage
Damage Bonus: Piercing 2d8 Damage
Damage Bonus: Sonic 2d8 Damage
Enhancement Bonus +6
Keen


Cyclone - Handaxe

Damage Bonus: Cold 2d8 Damage
Damage Bonus: Electrical 1d10 Damage
Damage Bonus: Negative Energy 2d6 Damage
Damage Bonus: Sonic 2d8 Damage
Enhancement Bonus +5
Keen
Massive Criticals 2d10 Damage
On Hit: Confusion DC=24 75% / 1 Round
Use Limitation: Class: Weapon Master


Dead Eye-Longbow

Attack Bonus +8
Extra Ranged Damage Type: Slashing
Mighty +16
Skill Bonus: Spot +7

Death Shroud Axe-Double Axe

Damage Bonus: Acid 1d10 Damage
Damage Bonus: Cold 2d6 Damage
Damage Bonus: Divine 5 Damage
Damage Bonus: Fire 1d8 Damage
Damage Bonus: Negative Energy 2d12 Damage
Damage Bonus: Sonic 1d10 Damage
Enhancement Bonus +7
Keen
Massive Criticals 1d10 Damage
On Hit Cast Spell: Darkness Level 5


Death to the Little-Short Sword

Bonus Feat: Weapon Finesse
Damage Bonus: Acid 2d6 Damage
Damage Bonus: Cold 2d8 Damage
Damage Bonus: Electrical 1d10 Damage
Damage Bonus: Slashing 1d10 Damage
Enhancement Bonus +6
Keen
Regeneration: Vampiric +7


Deathdrinker-Battleaxe


Damage Bonus: Cold 2d8 Damage
Damage Bonus: Magical 2d6 Damage
Enhancement Bonus +6
Keen
Massive Criticals 2d12 Damage
Regeneration: Vampiric +20



Desperation-Halberd

Damage Bonus: Bludgeoning 1d12 Damage
Damage Bonus: Divine 1d12 Damage
Damage Bonus: Magical 1d12 Damage
Damage Bonus: Positive Energy 1d12 Damage
Decreased AC: AC Dodge Modifier -5
Enhancement Bonus +7
Keen


Doom of Plants-Sickle

Bonus Spell Slot of Level: Druid Level 7
Bonus Spell Slot of Level: Druid Level 7
Bonus Spell Slot of Level: Druid Level 7
Damage Bonus: Cold 1d8 Damage
Damage Bonus: Electrical 2d8 Damage
Damage Bonus: Fire 1d10 Damage
Damage Bonus: Piercing 1d10 Damage
Enhancement Bonus +6
Keen
Use Limitation: Class: Druid


Dwarven Mishap-Dwarven Waraxe

Damage Bonus: Cold 2d6 Damage
Damage Bonus: Fire 2d6 Damage
Damage Bonus: Negative Energy 2d8 Damage
Damage Bonus: Positive Energy 1d6 Damage
Enhancement Bonus +6
Keen
On Hit Cast Spell: Grease Level 3
Regeneration: Vampiric +8
Use Limitation: Racial Type: Dwarf


Fencer-Rapier

AC Bonus vs. Damage Type: Piercing +7
Damage Bonus: Bludgeoning 1d12 Damage
Damage Bonus: Fire 3 Damage
Damage Bonus: Magical 1d10 Damage
Damage Bonus: Negative Energy 1d12 Damage
Enhancement Bonus +5
Keen


Flathead-Warhammer

Damage Bonus: Acid 1d10 Damage
Damage Bonus: Bludgeoning 2d6 Damage
Damage Bonus: Cold 1d12 Damage
Damage Bonus: Sonic 2d6 Damage
Enhancement Bonus +6
Keen
On Hit: Daze DC=14 75% / 1 Round
On Hit: Stun DC=14 50% / 2 Rounds
Saving Throw Bonus: Specific: Fortitude +2


Forgiver-Short Sword

Attack Bonus +5
On hit Cast Spell: Flesh to stone level 5

From The Deep - Katana (Probably gonna be changed)

Attack Bonus vs. Racial Group: Elf +7
Attack Bonus vs. Racial Group: Half-Elf +7
Attack Bonus vs. Racial Group: Halfling +7
Attack Bonus vs. Racial Group: Human +7
Damage Bonus: Cold 2d6 Damage
Damage Bonus: Divine 2d6 Damage
Damage Bonus: Fire 2d8 Damage
Damage Bonus: Slashing 1d10 Damage
Enhancement Bonus +6
Keen
Regeneration: Vampiric +3
Use Limitation: Racial Type: Dwarf
Use Limitation: Racial Type: Gnome
Use Limitation: Racial Type: Half-Orc


Hic Et Nunc-Dagger

Damage Bonus: Negative Energy 2d12 Damage
Damage Bonus: Slashing 2d10 Damage
Enhancement Bonus +6
Keen
On Hit: Blindness DC=14 25% / 3 Rounds
Skill Bonus: Hide +8
Skill Bonus: Move Silently +8


Hyperion-Shortbow

Attack Bonus +8
Massive Criticals 2d8 Damage
Mighty +7

Legend of Yor-Morningstar

Damage Bonus: Divine 2d6 Damage
Damage Bonus: Fire 2d8 Damage
Damage Bonus: Positive Energy 2d6 Damage
Damage Bonus: Slashing 2d6 Damage
Enhancement Bonus +7
Keen
On Hit: Blindness DC=14 50% / 2 Rounds


Melnibonean-Longsword

Damage Bonus: Electrical 2d8 Damage
Damage Bonus: Magical 1d12 Damage
Damage Bonus: Piercing 1d8 Damage
Damage Bonus: Sonic 2d6 Damage
Enhancement Bonus +6
Haste
Keen
On Hit: Slow DC=14 25% / 3 Rounds

Shard of the Aegis-Bastard Sword

Every hit from this weapon in the offhand
gives +4 shield AC for 3 rounds.
This effect can stack in the following way:
The duration is reset each time it's triggered,
not added. In -addition- to this everytime the effect
is triggered the bonus is incremented an extra time.
This can be increased up to +20 AC.

Damage Bonus: Acid 1d10 Damage
Damage Bonus: Cold 1d10 Damage
Damage Bonus: Fire 2d8 Damage
Damage Bonus: Sonic 2d8 Damage
Enhancement Bonus +6
Keen
Massive Criticals 2d6 Damage
On Hit: Level Drain DC=26
On Hit Cast Spell: Word of Faith Level 1
Visual Effect: Sonic


Name Me Pretty-Bastard Sword

The wounding property deals an additional
hit of damage equal to the DC+1.
This damage is inflicted 6 seconds later.

Damage Bonus: Acid 2d6 Damage
Damage Bonus: Cold 1d12 Damage
Damage Bonus: Electrical 2d8 Damage
Damage Bonus: Piercing 2d6 Damage
Enhancement Bonus +6
Keen
Massive Criticals 2d8 Damage
On Hit: Wounding DC=22

Ripple-Longbow

Extra Ranged Damage Type: Bludgeoning
Massive Criticals 1d10 Damage
Mighty +8
Skill Bonus: Listen +4

Round Hole-Mace

Bonus Spell Slot of Level: Cleric Level 6
Bonus Spell Slot of Level: Cleric Level 6
Bonus Spell Slot of Level: Cleric Level 6
Bonus Spell Slot of Level: Cleric Level 6
Damage Bonus: Cold 1d12 Damage
Damage Bonus: Divine 1d12 Damage
Damage Bonus: Piercing 2d6 Damage
Enhancement Bonus +6
Keen
Use Limitation: Alignment Group: Chaotic
Use Limitation: Specific Alignment: Neutral Evil
Use Limitation: Specific Alignment: Neutral Good
Use Limitation: Specific Alignment: True Neutral

Running Last Chance-Heavy Flail

Damage Bonus: Cold 2d10 Damage
Damage Bonus: Divine 2d10 Damage
Damage Bonus: Slashing 2d6 Damage
Enhancement Bonus +7
Keen
Massive Criticals 2d8 Damage
Use Limitation: Class: Barbarian
Use Limitation: Class: Druid
Use Limitation: Class: Harper Scout


Scythe of Darkness-Scythe

Damage Bonus: Acid 1d12 Damage
Damage Bonus: Bludgeoning 2d10 Damage
Damage Bonus: Cold 1d8 Damage
Darkvision
Enhancement Bonus +7
Keen
Regeneration: Vampiric +10
Use Limitation: Class: Weapon Master

Smack-Light Hammer

Bonus Feat: Shield Proficiency
Damage Bonus: Acid 1d12 Damage
Damage Bonus: Cold 2d8 Damage
Damage Bonus: Electrical 2d4 Damage
Damage Bonus: Slashing 2d6 Damage
Enhancement Bonus +6
Keen


Storm Raider - Spear

Cast Spell: Ethereal Visage (15) 3 Uses/Day
Damage Bonus: Cold 2d4 Damage
Damage Bonus: Divine 1d10 Damage
Damage Bonus: Electrical 2d10 Damage
Damage Bonus: Fire 1d8 Damage
Enhancement Bonus +7
Keen
On Hit Cast Spell: Gust of Wind Level 2


Terrorbolt - Heavy Crossbow

Enemies killed by the Terrorbolt have a 5% chance
to summon a ghost that will attempt
to drag the nearest living thing to hell.

Attack Bonus +8
Bonus Feat: Point Blank Shot
Bonus Feat: Sneak Attack (+3d6)
Haste
Massive Criticals 2d8 Damage
Mighty +6
Regeneration +2

The Dicer-Scimitar

Damage Bonus: Acid 1d10 Damage
Damage Bonus: Cold 1d12 Damage
Damage Bonus: Magical 1d10 Damage
Damage Bonus: Negative Energy 2d12 Damage
Enhancement Bonus +6
Keen
Use Limitation: Specific Alignment: Lawful Evil


The Dueler-Dire Mace

Damage Bonus: Cold 1d12 Damage
Damage Bonus: Positive Energy 2d8 Damage
Damage Bonus: Sonic 2d10 Damage
Enhancement Bonus +7
Keen
On Hit: Daze DC=16 75% / 1 Round
Use Limitation: Class: Paladin


The Nihil String-Sling

Attack Bonus +7
Extra Ranged Damage Type: Bludgeoning
Extra Ranged Damage Type: Piercing
Massive Criticals 1d12 Damage
Mighty +12


The Wright Crossbow-Light Crossbow

Attack Bonus +7
Damage Resistance: Bludgeoning Resist 10 / -
Damage Vulnerability: Piercing 10% Damage Vulnerability
Light Bright (20m) Purple
Massive Criticals 2d8 Damage
Mighty +5
Regeneration +2
Saving Throw Bonus: Universal +1


Tiny Dancer-Light Flail

Damage Bonus: Divine 2d8 Damage
Damage Bonus: Electrical 2d8 Damage
Damage Bonus: Fire 2d8 Damage
Damage Bonus: Slashing 2d6 Damage
Enhancement Bonus +7

Whip of the Wicked Lady - Whip

Bonus Feat: Sneak Attack (+1d6)
Damage Bonus: Electrical 2d8 Damage
Damage Bonus: Magical 2d8 Damage
Damage Bonus: Negative Energy 2d10 Damage
Enhancement Bonus +7
Keen
Massive Criticals 2d10 Damage
Use Limitation: Racial Type: Human
Use LimitationL Any Evil


Widowmaker-Kukri

Attack Bonus +6
Damage Bonus: Cold 1d12 Damage
Damage Bonus: Electrical 2d8 Damage
Damage Bonus: Fire 1d10 Damage
Damage Bonus: Piercing 2d6 Damage
Keen
Massive Criticals 2d8 Damage
Use Limitation: Class: Assassin
Use Limitation: Specific Alignment: Chaotic Evil

!!!Brand new weapons!!!(updated weapons are: Legend of yor, Round hole, Storm raider, take a lot on them):

Arbitrator-Greataxe

Damage Bonus: Acid 2d8 Damage
Damage Bonus: Cold 1d10 Damage
Damage Bonus: Sonic 2d10 Damage
Damage Bonus vs. Alignment Group: Evil 2d12 Damage Bludgeoning
Damage Bonus vs. Alignment Group: Good 2d12 Damage Divine
Enhancement Bonus +7
Freedom of Movement
Keen
Use Limitation: Alignment Group: Neutral

Berserk-Mace

Damage Bonus: Acid 2d6 Damage
Damage Bonus: Cold 1d10 Damage
Damage Bonus: Magical 2d6 Damage
Damage Bonus: Positive Energy 2d8 Damage
Decreased Saving Throws: Universal -5
Enhancement Bonus +7
Keen
On Hit Cast Spell: Power Word, Stun Level 10

Ciupaga-Handaxe

Bonus Feat: Dodge
Damage Bonus: Bludgeoning 1d10 Damage
Damage Bonus: Cold 5 Damage
Damage Bonus: Divine 4 Damage
Damage Bonus: Fire 2d6 Damage
Damage Bonus: Piercing 4 Damage
Damage Bonus: Slashing 1d10 Damage
Decreased Ability Score: Charisma -4
Decreased Ability Score: Dexterity -2
Decreased Ability Score: Strength -2
Decreased Ability Score: Wisdom -4
Enhancement Bonus +7
Keen

Cold Steel-Short Sword

Damage Bonus: Cold 2d12 Damage
Damage Bonus: Divine 1d8 Damage
Enhancement Bonus +6
Keen
On Hit Cast Spell: Ice Storm Level 12
Regeneration +3


Dverg-Battleaxe

Damage Bonus: Piercing 2d10 Damage
Damage Bonus: Sonic 2d12 Damage
Enhancement Bonus +7
Keen
Massive Criticals 2d12 Damage
Regeneration +2


Gray Fox-Kukri

Damage Bonus: Cold 1d10 Damage
Damage Bonus: Electrical 2d8 Damage
Damage Bonus: Positive Energy 1d10 Damage
Enhancement Bonus +6
Immunity: Miscellaneous: Fear
Immunity: Miscellaneous: Sneak Attack
Keen
Massive Criticals 2d12 Damage
Use Limitation: Class: Rogue


Harpe-Longsword

Bonus Feat: Cleave
Damage Bonus: Acid 2d8 Damage
Damage Bonus: Cold 2d4 Damage
Damage Bonus: Electrical 2d6 Damage
Damage Bonus: Sonic 2d8 Damage
Enhancement Bonus +6
Keen
Massive Criticals 1d10 Damage
Visual Effect: Holy


Incurable-Club

On Hit: Decrease skill heal (-25)
Damage Bonus: Acid 1d10 Damage
Damage Bonus: Cold 1d8 Damage
Damage Bonus: Fire 2d6 Damage
Damage Bonus: Sonic 2d6 Damage
Enhancement Bonus +6
Keen
Spell Resistance 14
Visual Effect: Acid


Rite of Transubstantiation-Sickle

Ability Bonus: Charisma +4
Ability Bonus: Constitution +4
Ability Bonus: Dexterity +4
Ability Bonus: Strength +4
Ability Bonus: Wisdom +4
Damage Bonus: Acid 1d10 Damage
Damage Bonus: Cold 1d10 Damage
Damage Bonus: Electrical 1d10 Damage
Damage Bonus: Fire 1d10 Damage
Enhancement Bonus +6
Massive Criticals 1d10 Damage


Tiny Poet-Lightflail

Bonus Feat: Knockdown
Bonus Spell Slot of Level: Bard Level 6
Bonus Spell Slot of Level: Bard Level 6
Bonus Spell Slot of Level: Bard Level 6
Damage Bonus: Acid 1d12 Damage
Damage Bonus: Electrical 1d12 Damage
Damage Bonus: Fire 1d12 Damage
Damage Bonus: Negative Energy 2d6 Damage
Enhancement Bonus +6
Keen


Last edited by Matz on Fri Apr 11, 2014 7:25 am; edited 2 times in total
Back to top Go down
View user profile
Highv Priest
Admin
avatar

Posts : 539
Join date : 2012-09-13

PostSubject: Re: TRUE TOURNAMENT WEAPONS LIST   Tue Jan 07, 2014 2:27 pm

Lawn Sports!
Tosser!
Pine Needles!
Back to top Go down
View user profile http://badlandsaction.forumotion.com
Matz



Posts : 72
Join date : 2013-06-03

PostSubject: Re: TRUE TOURNAMENT WEAPONS LIST   Fri Apr 11, 2014 7:29 am

Updated shiz
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: TRUE TOURNAMENT WEAPONS LIST   

Back to top Go down
 
TRUE TOURNAMENT WEAPONS LIST
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» 1500pts Daemonhunters + Grey Knights tournament list.
» Objective Tournament GK list. New to GK
» 1500 pt List for Throne of Skulls
» FNV GECK Crashes when I try to load weapons [ FIXED ]
» new destiny.

Permissions in this forum:You cannot reply to topics in this forum
Badlands Action :: Server Information :: Server Information-
Jump to: